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General Tabletop Discussion
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Stats, and how do you generate them
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<blockquote data-quote="GMforPowergamers" data-source="post: 6470157" data-attributes="member: 67338"><p>so at the beginning of the year I am planning on starting a new game. It will be my first full campaign in 5e since the end of the playtest. I right now have the PHB and know my beautiful and wonderful girlfriend is getting me the rest of the books for Christmas. So I have been working on stuff with my group.</p><p></p><p>The big sticking points (meet the new boss, same as the old one) are alignments (not much you guys can help with here), worries about caster domanice/class balance (again not much you guys can help with) and generating stats (Man I hope for some insight).</p><p></p><p></p><p>SO a bit of background of the table... there are me and 5 players, 1 who has been playing since the early 80's, two who have been playing since the late 80's, one that has been playing since early 90's, and the little kid of the group who never used THAC0 in his life(and who only recently found out 1e and 2e didn't have feats). We have been a group since the 3.5 upgrade, and 1 of them was in the first rpg I ever played and the first D&D game I ran more years ago then I care to count. All of them have DM experience (with different levels of success).</p><p></p><p>2e, 3e, and all but 1 3.5 game we rolled for stats. We used a few different ways over the years (even 3d6 place as you get once). however we had in general 2 methods we went back and forth between the most...</p><p>1)<strong>the power game</strong>- 4d6 reroll 1's drop the lowest die, generate 7 numbers, drop the lowest number, make 3 columns and take column you like best then arrange to suit your class/race...</p><p>2)<strong>the more low key</strong>- 4d6 reroll only 1 d6 that comes up a 1 per stat, then drop lowest generate 6 numbers then arrange to suit your class/race.</p><p></p><p>when 4e came out none of my players liked point buy or arrays. SO we rolled stats. It went VERY badly. we had an eladrin swordmage who started with a 20 dex, 20 Int, 16 Con, and a str dump stat at 13... and a genesis warlord with a 14 Int, 13 Str, and 12 cha, and 9 Con in the same party with a pretty average wizard, and a ranger and rogue who were slightly better then the wizard but no where near the swordmage... starting campaign 2 and for the life of 4e we did point buy. Then came the playtest, and people started reminiscing about the awesome games we had with rolling, and all the different ways we did it over the years.</p><p></p><p>Right now we are playing a 2e retro clone (Myth and Magic) and we rolled stats and it worked well... especially since there are no stat increases in the game.</p><p></p><p>So I just assumed we would roll in 5e, and that is where the arguments started...</p><p></p><p>of the 6 of us (me and 5 players) we have the following:</p><p></p><p>2 don't care, will go with group thought, but one of them did say if they had to choose they would rather point buy...</p><p></p><p>1 doesn't want there to ever be any more imbalances and hates the idea of going back to rolling since he feels he is cursed with bad die rolling (He was the poor warlord in 1st 4e game)</p><p></p><p>1 is very worried about lack of balance and thinks for the first game we should do point buy</p><p></p><p>1 is wearing very rose tinted glasses and said "No one really felt put out by low stats" and some how even can justify when I pull up HIS old complaints that it is out of context. He really wants to roll for stats</p><p></p><p>1 is so gun hoe for rolling that he is frothing at the mouth over the idea of having to do point buy again...</p><p></p><p>so here I am stuck. Do I have them roll, or point buy or array? </p><p></p><p>The funny part is the 2 that really want to roll can't even understand the 2 that don't... there idea to compromise was "Let us roll and them do point buy" and when I said that wouldn't work because what they want is balance... they could not understand.</p><p></p><p>I hope someone out here has some words of wisdom for me...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6470157, member: 67338"] so at the beginning of the year I am planning on starting a new game. It will be my first full campaign in 5e since the end of the playtest. I right now have the PHB and know my beautiful and wonderful girlfriend is getting me the rest of the books for Christmas. So I have been working on stuff with my group. The big sticking points (meet the new boss, same as the old one) are alignments (not much you guys can help with here), worries about caster domanice/class balance (again not much you guys can help with) and generating stats (Man I hope for some insight). SO a bit of background of the table... there are me and 5 players, 1 who has been playing since the early 80's, two who have been playing since the late 80's, one that has been playing since early 90's, and the little kid of the group who never used THAC0 in his life(and who only recently found out 1e and 2e didn't have feats). We have been a group since the 3.5 upgrade, and 1 of them was in the first rpg I ever played and the first D&D game I ran more years ago then I care to count. All of them have DM experience (with different levels of success). 2e, 3e, and all but 1 3.5 game we rolled for stats. We used a few different ways over the years (even 3d6 place as you get once). however we had in general 2 methods we went back and forth between the most... 1)[B]the power game[/B]- 4d6 reroll 1's drop the lowest die, generate 7 numbers, drop the lowest number, make 3 columns and take column you like best then arrange to suit your class/race... 2)[B]the more low key[/B]- 4d6 reroll only 1 d6 that comes up a 1 per stat, then drop lowest generate 6 numbers then arrange to suit your class/race. when 4e came out none of my players liked point buy or arrays. SO we rolled stats. It went VERY badly. we had an eladrin swordmage who started with a 20 dex, 20 Int, 16 Con, and a str dump stat at 13... and a genesis warlord with a 14 Int, 13 Str, and 12 cha, and 9 Con in the same party with a pretty average wizard, and a ranger and rogue who were slightly better then the wizard but no where near the swordmage... starting campaign 2 and for the life of 4e we did point buy. Then came the playtest, and people started reminiscing about the awesome games we had with rolling, and all the different ways we did it over the years. Right now we are playing a 2e retro clone (Myth and Magic) and we rolled stats and it worked well... especially since there are no stat increases in the game. So I just assumed we would roll in 5e, and that is where the arguments started... of the 6 of us (me and 5 players) we have the following: 2 don't care, will go with group thought, but one of them did say if they had to choose they would rather point buy... 1 doesn't want there to ever be any more imbalances and hates the idea of going back to rolling since he feels he is cursed with bad die rolling (He was the poor warlord in 1st 4e game) 1 is very worried about lack of balance and thinks for the first game we should do point buy 1 is wearing very rose tinted glasses and said "No one really felt put out by low stats" and some how even can justify when I pull up HIS old complaints that it is out of context. He really wants to roll for stats 1 is so gun hoe for rolling that he is frothing at the mouth over the idea of having to do point buy again... so here I am stuck. Do I have them roll, or point buy or array? The funny part is the 2 that really want to roll can't even understand the 2 that don't... there idea to compromise was "Let us roll and them do point buy" and when I said that wouldn't work because what they want is balance... they could not understand. I hope someone out here has some words of wisdom for me... [/QUOTE]
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