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General Tabletop Discussion
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Stats, and how do you generate them
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<blockquote data-quote="delericho" data-source="post: 6470178" data-attributes="member: 22424"><p>For my two most recent campaigns (one 3.5e, one SWSE), I offered each player a choice:</p><p></p><p>1) 4d6-drop-lowest, arrange to suit. Reroll if your highest stat is 13 or lower, or if your net modifier is +1 or less.</p><p>2) Standard array of 16/15/13/12/10/8</p><p>3) 28-point buy using the costs from the 3.5e DMG (that is 18 - 16pts; 17 - 13pts; 16 - 10pts; 15 - 8pts; 14 - 6pts; 13 - 5pts; 12 - 4pts; 11 - 3pts; 10 - 2pts; 9 - 1pt; 8 - free)</p><p></p><p>IIRC, every player actually ended up using the standard array.</p><p></p><p>Anyway, it worked like a charm, and I fully intend to stick with the same method (exactly as above) for my 5e games.</p><p></p><p>Edit: I forgot two caveats, both of which apply to option 1: if you want to roll, you have to do so in front of the DM; and if you choose to roll then as soon as the first die falls you can't change your mind.</p></blockquote><p></p>
[QUOTE="delericho, post: 6470178, member: 22424"] For my two most recent campaigns (one 3.5e, one SWSE), I offered each player a choice: 1) 4d6-drop-lowest, arrange to suit. Reroll if your highest stat is 13 or lower, or if your net modifier is +1 or less. 2) Standard array of 16/15/13/12/10/8 3) 28-point buy using the costs from the 3.5e DMG (that is 18 - 16pts; 17 - 13pts; 16 - 10pts; 15 - 8pts; 14 - 6pts; 13 - 5pts; 12 - 4pts; 11 - 3pts; 10 - 2pts; 9 - 1pt; 8 - free) IIRC, every player actually ended up using the standard array. Anyway, it worked like a charm, and I fully intend to stick with the same method (exactly as above) for my 5e games. Edit: I forgot two caveats, both of which apply to option 1: if you want to roll, you have to do so in front of the DM; and if you choose to roll then as soon as the first die falls you can't change your mind. [/QUOTE]
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