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General Tabletop Discussion
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Stats, and how do you generate them
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<blockquote data-quote="jrowland" data-source="post: 6470184" data-attributes="member: 94389"><p>1) Use a simple roll method like standard 4d6 drop lowest, 6 times and arrange.</p><p></p><p>2) Standard array (15,14,13,12,10,8) sums to 72. If they roll above 78 or some other target number then they must roll again or use standard array. If they roll below 66 then they must roll again or use standard array.</p><p></p><p>3.) Allow them to drop a score by 2 points to raise a score by 1 point but no stat can be raised above 18 and no stat can be dropped below 8. Nice for a fiddle, but hard to abuse without becoming gimped.</p><p></p><p>That's what I have been using for years (well, its developed over years, but has been in place since mid 3.5E at least - with numbers appropriate to standard array of the edition). Worse case scenario is a sum 66 character (14,13,12,11,9,7 eg) with a sum 78 character (16,15,14,13,11,9 eg) which isn't too hard to swallow. I'd have a conversation with the players too in that someone with a sum 66 should choose an ideal race (stat bumps favorable to class) and a sum 78 can choose a non-favorable race and still be good (and will be a nice favor for the 66 sum PC).</p><p></p><p>My 2 cp</p></blockquote><p></p>
[QUOTE="jrowland, post: 6470184, member: 94389"] 1) Use a simple roll method like standard 4d6 drop lowest, 6 times and arrange. 2) Standard array (15,14,13,12,10,8) sums to 72. If they roll above 78 or some other target number then they must roll again or use standard array. If they roll below 66 then they must roll again or use standard array. 3.) Allow them to drop a score by 2 points to raise a score by 1 point but no stat can be raised above 18 and no stat can be dropped below 8. Nice for a fiddle, but hard to abuse without becoming gimped. That's what I have been using for years (well, its developed over years, but has been in place since mid 3.5E at least - with numbers appropriate to standard array of the edition). Worse case scenario is a sum 66 character (14,13,12,11,9,7 eg) with a sum 78 character (16,15,14,13,11,9 eg) which isn't too hard to swallow. I'd have a conversation with the players too in that someone with a sum 66 should choose an ideal race (stat bumps favorable to class) and a sum 78 can choose a non-favorable race and still be good (and will be a nice favor for the 66 sum PC). My 2 cp [/QUOTE]
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