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General Tabletop Discussion
*Dungeons & Dragons
Stats, and how do you generate them
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6470215" data-attributes="member: 6784845"><p>A compromise might be to roll, but also guarantee that 1 stat will be high. So generate 5 numbers, and the last number will always be a 16. To balance so that no one is over powered you could restrict that no rolled number could be 16 or above. </p><p></p><p>I've played 5e as both DM and player and have enjoyed rolling stats. Both games we've done 4d6 drop lowest. However, I've been lucky to see that everyone has rolled strongly. As a DM I always give the option to take the standard array so at worst your stats will be average. So far IME the characters that rolled really high don't outshine the others since their class still has weaknesses covered by the other characters.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6470215, member: 6784845"] A compromise might be to roll, but also guarantee that 1 stat will be high. So generate 5 numbers, and the last number will always be a 16. To balance so that no one is over powered you could restrict that no rolled number could be 16 or above. I've played 5e as both DM and player and have enjoyed rolling stats. Both games we've done 4d6 drop lowest. However, I've been lucky to see that everyone has rolled strongly. As a DM I always give the option to take the standard array so at worst your stats will be average. So far IME the characters that rolled really high don't outshine the others since their class still has weaknesses covered by the other characters. [/QUOTE]
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Stats, and how do you generate them
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