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General Tabletop Discussion
*Dungeons & Dragons
Stats, and how do you generate them
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<blockquote data-quote="77IM" data-source="post: 6471236" data-attributes="member: 12377"><p>Something like this seems like the most straightforward answer to me. It allows for randomness while making sure there's not enough disparity between PCs to upset game balance.</p><p></p><p>An even stricter version: </p><p>Each player rolls 6 scores and sums them. The PC with the highest total is done. Everybody else gets to increase their scores until their total matches his. E.g., we both roll and my stats total 78 and yours total 68, so you can add 10 points to your scores in any way you want.</p><p></p><p>This method is nice because that one guy who always rolls well (you know that guy) is now helping the rest of the party instead of overshadowing them.</p></blockquote><p></p>
[QUOTE="77IM, post: 6471236, member: 12377"] Something like this seems like the most straightforward answer to me. It allows for randomness while making sure there's not enough disparity between PCs to upset game balance. An even stricter version: Each player rolls 6 scores and sums them. The PC with the highest total is done. Everybody else gets to increase their scores until their total matches his. E.g., we both roll and my stats total 78 and yours total 68, so you can add 10 points to your scores in any way you want. This method is nice because that one guy who always rolls well (you know that guy) is now helping the rest of the party instead of overshadowing them. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Stats, and how do you generate them
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