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Community
General Tabletop Discussion
*Dungeons & Dragons
Stats, and how do you generate them
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<blockquote data-quote="TrippyHippy" data-source="post: 6493540" data-attributes="member: 27252"><p>In the current campaign I am in, we generated them randomly. I much prefer the standard array approach, however. </p><p></p><p>In random, it’s not the low scores that bother me because most groups tend to allow re-rolls if the overall profile is awful, but there is no redress on very high rolls. I’ve seen players roll things like 18, three 17s, a 15 and a 14 before. So what? Well, if the gamer is well adjusted then fine, but some go all power-gamey - especially if other people in the party didn’t roll so well. </p><p></p><p>The standard array (15, 14, 13, 12, 10, 8), however, manages to reinforce the abstract nature of Ability scores, while simply getting players to prioritise what they are good at, down to what they aren’t so good at. Everyone has a weakness too, which I actually like. Moreover, nobody feels weaker or stronger than anyone else and it gives plenty of room for improvement as characters progress in Levels. So, for me, it’s best.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6493540, member: 27252"] In the current campaign I am in, we generated them randomly. I much prefer the standard array approach, however. In random, it’s not the low scores that bother me because most groups tend to allow re-rolls if the overall profile is awful, but there is no redress on very high rolls. I’ve seen players roll things like 18, three 17s, a 15 and a 14 before. So what? Well, if the gamer is well adjusted then fine, but some go all power-gamey - especially if other people in the party didn’t roll so well. The standard array (15, 14, 13, 12, 10, 8), however, manages to reinforce the abstract nature of Ability scores, while simply getting players to prioritise what they are good at, down to what they aren’t so good at. Everyone has a weakness too, which I actually like. Moreover, nobody feels weaker or stronger than anyone else and it gives plenty of room for improvement as characters progress in Levels. So, for me, it’s best. [/QUOTE]
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Community
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Stats, and how do you generate them
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