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<blockquote data-quote="korjik" data-source="post: 5397464" data-attributes="member: 56755"><p>It is a problem with a point buy system that having a very low stat becomes a way to increase a different stat instead of a real handicap. Were it my game, a player who wanted to have a very low stat would have to give me a good in-game roleplaying reason for it, and I would probably let it happen if they did, but I would also try to make sure that the handicap was as much of a problem as the benefit in other places.</p><p> </p><p>I do think there are some very interesting roleplay aspects that could come in. A character who is very low str, who has the fighter carry him on his back when climbing. A character who has a low con, and who always looks for salves and tonics to help keep him healthy. Low dex can be the classic clutz. Low int could be someone with a great memory, but who cant figure things out with alot of help. Low wis could be... well most characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Low cha could be Gregory House. </p><p> </p><p>So, I dont have any real problem with the occasional 6 tho I doubt I would go lower, as long as the players realise that I will use it as a plot point in play.</p></blockquote><p></p>
[QUOTE="korjik, post: 5397464, member: 56755"] It is a problem with a point buy system that having a very low stat becomes a way to increase a different stat instead of a real handicap. Were it my game, a player who wanted to have a very low stat would have to give me a good in-game roleplaying reason for it, and I would probably let it happen if they did, but I would also try to make sure that the handicap was as much of a problem as the benefit in other places. I do think there are some very interesting roleplay aspects that could come in. A character who is very low str, who has the fighter carry him on his back when climbing. A character who has a low con, and who always looks for salves and tonics to help keep him healthy. Low dex can be the classic clutz. Low int could be someone with a great memory, but who cant figure things out with alot of help. Low wis could be... well most characters :) Low cha could be Gregory House. So, I dont have any real problem with the occasional 6 tho I doubt I would go lower, as long as the players realise that I will use it as a plot point in play. [/QUOTE]
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