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Stats for a chimpanzee?
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<blockquote data-quote="Celebrim" data-source="post: 757719" data-attributes="member: 4937"><p>The following is based on the 'Ape' entry in the MM, and regressing it to medium-size (with a little tweaking). The assumption being that 'ape' refers to something more like a Gorilla or more likely a fantasy ape. Medium-Size is a little large for a chimp, but reasonable for a large male. Bumping the creature down to size small isn't at all unreasonable, but I wouldn't change the stats all that much. Even a small chimp is as physically powerful as a human.</p><p></p><p>Ape (Chimpanzee)</p><p>Medium-Size Animal</p><p>Hit Dice: 2d8 (h.p. 9)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft., climb 30 ft.</p><p>AC: 14 (+3 Dex, +1 natural)</p><p>Attacks: 2 slams +4 melee, bite -1 melee</p><p>Damage: Slam 1d4+2, bite 1d4+1</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: - </p><p>Special Qualities: Scent</p><p>Saves: Fort +3, Ref +6, Will +1</p><p>Abilities: Str 14, Dex 16, Con 10, Int 2, Wis 12, Cha 7</p><p>Skills: Climb +14, Listen +6, Spot +6</p><p>Feats: - </p><p>Alignment: Always neutral</p><p></p><p>Chimps use an all out failing attack (charge) to try to force thier foes onto the defensive, the prefer to initiate a grapple. The thier opponent pinned they will employ thier fangs to finish the contest.</p><p></p><p>Although outside of the rules, I'd prefer the range of animal intelligence to be extended up to around 4, and that Chimps, Apes, Dolphins, and Grey Parrots be given intelligence in this range. Cats, Dogs, Monkeys, Octopi, and Elephants would have an intelligence around 3. There is just quite a range between a chimp and a mouse, and labelling both int 2 just doesn't cut it for me.</p><p></p><p>Chimps can be trained to perform a variaty of tasks, and you should probably allow fantasy chimps to be trained to do anything you've seen chimps do in a movie.</p><p></p><p>As a final aside, since chimps/apes already have natural armor of +1 or better, the vest you mention would have no effect.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 757719, member: 4937"] The following is based on the 'Ape' entry in the MM, and regressing it to medium-size (with a little tweaking). The assumption being that 'ape' refers to something more like a Gorilla or more likely a fantasy ape. Medium-Size is a little large for a chimp, but reasonable for a large male. Bumping the creature down to size small isn't at all unreasonable, but I wouldn't change the stats all that much. Even a small chimp is as physically powerful as a human. Ape (Chimpanzee) Medium-Size Animal Hit Dice: 2d8 (h.p. 9) Initiative: +3 (Dex) Speed: 30 ft., climb 30 ft. AC: 14 (+3 Dex, +1 natural) Attacks: 2 slams +4 melee, bite -1 melee Damage: Slam 1d4+2, bite 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: - Special Qualities: Scent Saves: Fort +3, Ref +6, Will +1 Abilities: Str 14, Dex 16, Con 10, Int 2, Wis 12, Cha 7 Skills: Climb +14, Listen +6, Spot +6 Feats: - Alignment: Always neutral Chimps use an all out failing attack (charge) to try to force thier foes onto the defensive, the prefer to initiate a grapple. The thier opponent pinned they will employ thier fangs to finish the contest. Although outside of the rules, I'd prefer the range of animal intelligence to be extended up to around 4, and that Chimps, Apes, Dolphins, and Grey Parrots be given intelligence in this range. Cats, Dogs, Monkeys, Octopi, and Elephants would have an intelligence around 3. There is just quite a range between a chimp and a mouse, and labelling both int 2 just doesn't cut it for me. Chimps can be trained to perform a variaty of tasks, and you should probably allow fantasy chimps to be trained to do anything you've seen chimps do in a movie. As a final aside, since chimps/apes already have natural armor of +1 or better, the vest you mention would have no effect. [/QUOTE]
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Stats for a chimpanzee?
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