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<blockquote data-quote="Khisanth the Ancient" data-source="post: 841306" data-attributes="member: 11368"><p>Ah yes .. Nidhog, Nidhogg, Niddhogg, or Niddhoggr, depending on how you want to spell it.</p><p></p><p></p><p>Niddhogg (Quasi - Deity (0))</p><p>Colossal Dragon</p><p>Hit Dice: 50d12+1000 (1,325hp)</p><p>Initiative: +24 (+4 Dex, +20 Improved Initiative)</p><p>Speed: 40ft., fly 80ft.</p><p>AC: 47 (-8 size,+4 Dex, +40 natural, +1 profane), touch 7, flat-footed 43</p><p>Attacks: Bite +69 (+50 Base, +27 Str, -8 size) melee, 2 claws +64 melee, 2 wings + 59 melee, tail slap + 54 melee</p><p>Damage: Bite 4d10+27, claw 3d10 + 13, wing 2d10 + 13, tail slap 3d8 + 13</p><p>Face/Reach: 100 ft. by 500 ft./25 ft.</p><p>Special Attacks: Tail Sweep, Breath Weapon, Crush, Spell-Like Abilities, Summon Fiends, Summon Giants, Frightful Presence</p><p>Special Qualities : SR 50, Unholy Speed, DR 35/+3, quasi-deity, planewalk</p><p>Saves: Fort +47, Ref +31, Will +40</p><p>Abilities: Str 65, Dex 19, Con 50, Int 32, Wis 36, Cha 40</p><p>Skills: Knowledge (arcana) +200, Spot + 50, Listen + 50, Knowledge (Dragon lore) +100, Knowledge (Elven lore) +50, Knowledge (Nature - Lower Planes) +50, Knowledge (the planes) +100, Spellcraft +50, Wilderness Lore +200</p><p>Feats: Improved Initiative(x5)</p><p>Climate/Terrain: Lower Planes</p><p>Organization: Troupe (1 plus 1-6 great wyrm red dragons, 2-8 ancient red dragons, 2-12 old red dragons, and 2 - 16 young adult red dragons)</p><p>Challenge Rating: 40</p><p>Treasure: 100,000 gp, 3 random wands, a<em> holy avenger sword +5</em>, 4 random magic weapons, 20 gems of 1,000 gp value each</p><p>Alignment: Neutral Evil</p><p>Advancement: -</p><p>Niddhogg, the Primal Dragon, the Evil Lord of all Dragons, the One of Everfear, is a monstrous wyrm bigger than the largest ship. He is known to planewalkers as the "Nightmare Master of Evil". In his realm, Niddhogg's powers are supreme. His scales are old and dull, though a careful inspection will show that they were once red. Niddhogg is several million years old.</p><p><strong> Niddhogg's Realm </strong></p><p>Niddhogg rules a realm on the Gray Waste of approximately 1,500 miles radius. He rules it with an iron fist (or claw) and his summoned fiends and giants. Any creature attempting to leave Niddhogg's realm without his express permission finds a border of red fog at the edges of Niddhogg's domain. They must make a DC24 Will save to continue. If they fail, an illusion of Niddhogg frightens them, causing them to flee into Niddhogg's realm. If Niddhogg actively resists the creature's leaving, 1d6 ogres, 1d4 trolls, or 1d3 hill giants (depending on Niddhogg's whim of the moment) will be stationed there to fight creatures leaving.</p><p><strong> COMBAT </strong></p><p>Niddhogg summons fiends and giants to soften up its opponents before it attacks from the sky. </p><p>Tail Sweep (Ex): Niddhogg's tail sweep has a 60' radius, the Reflex save is DC 39, and it inflicts 6d8 + 27 points of damage (6d8 + 13 as a secondary attack).</p><p>Breath Weapon (Su): Cone of supernatural flame, 180' long, 28d10 damage, Ref DC39 for half. Half of this damage is fire; the other half is divine power and thus cannot be reduced by fire immunity, fire resistance, etc. </p><p>Crush (Ex): The Reflex save is DC 39, and it inflicts 6d8 + 27 points of damage (6d8 + 13 as a secondary attack).</p><p>Spell- Like Abilities : At will : <em>burning hands, chain lightning, cloudkill, curse, death spell, desecrate, doom, enlarge, feather fall (cast upon another), fireball, flame arrow, flame strike, fog cloud, irritation, jump (cast upon another), lightning bolt, magic missile, nightmare, obscuring mist, spiritual hammer</em>; 3/day : <em> meteor swarm, peripety (epic spell), ruin (epic spell) </em>.</p><p>Summon Fiends (Sp) : Once per hour, Niddhogg can summon 6d10 lemures, 4d10 dretches, 3d10 imps or quasits, 2d10 barbazu, 2d6 succubi or erinyes, 1d8 cornugons or vrocks, 1d4 gelugons or mariliths, or 1d2 balors or pit fiends with a 100% chance of success. </p><p>Summon Giants (Sp): Once per hour, Niddhogg can summon 3d6 ogres, 2d6 trolls, 1d6 hill giants, or 1d4 sun giants with a 100% chance of success.</p><p>Frightful Presence (Ex): Will DC 48, when first seen, shaken for 100 rounds. </p><p>Unholy Speed (Ex): Niddhogg gains a +1 profane bonus to its AC. Once per hour, Niddhogg may double its speed and increase the profane bonus to +3 for 10 rounds.</p><p>Planewalk (Su): Niddhogg may travel to any plane at will.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 841306, member: 11368"] Ah yes .. Nidhog, Nidhogg, Niddhogg, or Niddhoggr, depending on how you want to spell it. Niddhogg (Quasi - Deity (0)) Colossal Dragon Hit Dice: 50d12+1000 (1,325hp) Initiative: +24 (+4 Dex, +20 Improved Initiative) Speed: 40ft., fly 80ft. AC: 47 (-8 size,+4 Dex, +40 natural, +1 profane), touch 7, flat-footed 43 Attacks: Bite +69 (+50 Base, +27 Str, -8 size) melee, 2 claws +64 melee, 2 wings + 59 melee, tail slap + 54 melee Damage: Bite 4d10+27, claw 3d10 + 13, wing 2d10 + 13, tail slap 3d8 + 13 Face/Reach: 100 ft. by 500 ft./25 ft. Special Attacks: Tail Sweep, Breath Weapon, Crush, Spell-Like Abilities, Summon Fiends, Summon Giants, Frightful Presence Special Qualities : SR 50, Unholy Speed, DR 35/+3, quasi-deity, planewalk Saves: Fort +47, Ref +31, Will +40 Abilities: Str 65, Dex 19, Con 50, Int 32, Wis 36, Cha 40 Skills: Knowledge (arcana) +200, Spot + 50, Listen + 50, Knowledge (Dragon lore) +100, Knowledge (Elven lore) +50, Knowledge (Nature - Lower Planes) +50, Knowledge (the planes) +100, Spellcraft +50, Wilderness Lore +200 Feats: Improved Initiative(x5) Climate/Terrain: Lower Planes Organization: Troupe (1 plus 1-6 great wyrm red dragons, 2-8 ancient red dragons, 2-12 old red dragons, and 2 - 16 young adult red dragons) Challenge Rating: 40 Treasure: 100,000 gp, 3 random wands, a[i] holy avenger sword +5[/i], 4 random magic weapons, 20 gems of 1,000 gp value each Alignment: Neutral Evil Advancement: - Niddhogg, the Primal Dragon, the Evil Lord of all Dragons, the One of Everfear, is a monstrous wyrm bigger than the largest ship. He is known to planewalkers as the "Nightmare Master of Evil". In his realm, Niddhogg's powers are supreme. His scales are old and dull, though a careful inspection will show that they were once red. Niddhogg is several million years old. [b] Niddhogg's Realm [/b] Niddhogg rules a realm on the Gray Waste of approximately 1,500 miles radius. He rules it with an iron fist (or claw) and his summoned fiends and giants. Any creature attempting to leave Niddhogg's realm without his express permission finds a border of red fog at the edges of Niddhogg's domain. They must make a DC24 Will save to continue. If they fail, an illusion of Niddhogg frightens them, causing them to flee into Niddhogg's realm. If Niddhogg actively resists the creature's leaving, 1d6 ogres, 1d4 trolls, or 1d3 hill giants (depending on Niddhogg's whim of the moment) will be stationed there to fight creatures leaving. [b] COMBAT [/b] Niddhogg summons fiends and giants to soften up its opponents before it attacks from the sky. Tail Sweep (Ex): Niddhogg's tail sweep has a 60' radius, the Reflex save is DC 39, and it inflicts 6d8 + 27 points of damage (6d8 + 13 as a secondary attack). Breath Weapon (Su): Cone of supernatural flame, 180' long, 28d10 damage, Ref DC39 for half. Half of this damage is fire; the other half is divine power and thus cannot be reduced by fire immunity, fire resistance, etc. Crush (Ex): The Reflex save is DC 39, and it inflicts 6d8 + 27 points of damage (6d8 + 13 as a secondary attack). Spell- Like Abilities : At will : [i]burning hands, chain lightning, cloudkill, curse, death spell, desecrate, doom, enlarge, feather fall (cast upon another), fireball, flame arrow, flame strike, fog cloud, irritation, jump (cast upon another), lightning bolt, magic missile, nightmare, obscuring mist, spiritual hammer[/i]; 3/day : [i] meteor swarm, peripety (epic spell), ruin (epic spell) [/i]. Summon Fiends (Sp) : Once per hour, Niddhogg can summon 6d10 lemures, 4d10 dretches, 3d10 imps or quasits, 2d10 barbazu, 2d6 succubi or erinyes, 1d8 cornugons or vrocks, 1d4 gelugons or mariliths, or 1d2 balors or pit fiends with a 100% chance of success. Summon Giants (Sp): Once per hour, Niddhogg can summon 3d6 ogres, 2d6 trolls, 1d6 hill giants, or 1d4 sun giants with a 100% chance of success. Frightful Presence (Ex): Will DC 48, when first seen, shaken for 100 rounds. Unholy Speed (Ex): Niddhogg gains a +1 profane bonus to its AC. Once per hour, Niddhogg may double its speed and increase the profane bonus to +3 for 10 rounds. Planewalk (Su): Niddhogg may travel to any plane at will. [/QUOTE]
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