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General Tabletop Discussion
*Pathfinder & Starfinder
stats for a resizing magic wep abillity?
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<blockquote data-quote="Spatzimaus" data-source="post: 906374" data-attributes="member: 3051"><p>First, this should go in the House Rules forum. There's nothing in the official material that gives this ability, so anything you come up with is a house rule.</p><p></p><p>Nitpick aside, this debate has happened quite a bit in that forum. The thing is, increased Reach is a HUGE ability, because it practically guarantees you'll take at least one AoO each turn. This is the big advantage of weapons like the Glaive, but they add a big downside to compensate. There's one third-party book that has a reach ability, but practically everyone agreed that it was far too cheap.</p><p>The consensus was that adding 5' of exclusive reach (where you can't attack adjacent) would be a +1, but adding 5' of inclusive reach (like the spiked chain has) would be more like +2.</p><p></p><p>Second, why would increasing weapon size always give reach? A greatsword is like a Large Longsword, but it still only has 5' reach. The extended reach of a Giant's longsword is due to the Giant himself, not the weapon. The exception is larger spears used by big creatures.</p><p></p><p>Look at the Sunblade: it's a Bastard Sword that is wielded like a Short Sword. That's the sort of thing you can be mimicking here. Increased weapon damage without an increase in weight or proficiency change. So, with the Sunblade enchantment you can basically add 2 points of nonmagical damage to the base weapon (1d6 -> 1d10) that multiplies on crits. That's a +1-cost enchantment. The fact that the weapon now looks like something bigger is just flavor.</p><p></p><p>If you want improved reach, buy that separately, but it'll be far more expensive.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 906374, member: 3051"] First, this should go in the House Rules forum. There's nothing in the official material that gives this ability, so anything you come up with is a house rule. Nitpick aside, this debate has happened quite a bit in that forum. The thing is, increased Reach is a HUGE ability, because it practically guarantees you'll take at least one AoO each turn. This is the big advantage of weapons like the Glaive, but they add a big downside to compensate. There's one third-party book that has a reach ability, but practically everyone agreed that it was far too cheap. The consensus was that adding 5' of exclusive reach (where you can't attack adjacent) would be a +1, but adding 5' of inclusive reach (like the spiked chain has) would be more like +2. Second, why would increasing weapon size always give reach? A greatsword is like a Large Longsword, but it still only has 5' reach. The extended reach of a Giant's longsword is due to the Giant himself, not the weapon. The exception is larger spears used by big creatures. Look at the Sunblade: it's a Bastard Sword that is wielded like a Short Sword. That's the sort of thing you can be mimicking here. Increased weapon damage without an increase in weight or proficiency change. So, with the Sunblade enchantment you can basically add 2 points of nonmagical damage to the base weapon (1d6 -> 1d10) that multiplies on crits. That's a +1-cost enchantment. The fact that the weapon now looks like something bigger is just flavor. If you want improved reach, buy that separately, but it'll be far more expensive. [/QUOTE]
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stats for a resizing magic wep abillity?
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