Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stats for Good Metallic Dragons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4801084" data-attributes="member: 2067"><p>If you think that's the only reason, I've got 30 years of fun D&D with at least one good-aligned metallic dragon in them who would be shocked to find out that they weren't really as much fun as they thought they were. </p><p></p><p>More relevantly:</p><p></p><p></p><p>The biggest reason is probably one of fantasy storytelling. The evil Red dragon and the good Gold dragon are really quite archetypal; and the Good Dragon/Evil Dragon dichotomy exists far outside of D&D. D&D, in order to be a good narrative game, should include the rules for using these narrative archetypes in the game. That doesn't necessarily mean statblocks for fighting gold dragons, but that does mean rules for what they are and what they do when you put them in a game, as good, benevolent, yet perhaps adversarial, creatures. That does mean that the good dragon and the evil dragon both should have their supported place in D&D.</p><p></p><p>The second reason supports the first, but is also distinct from it: the idea that not every monstrous creature is there to fight the PC's is key to having a variety of different types of challenges in the game. Strong support for non-combat narrative challenges is key for a game that is diverse, especially a game that is about, to a certain extent, storytelling. The gold dragon, as an archetypically Good creature, was an opportunity to showcase this concept.</p><p></p><p>4e's current dominant design paradigm regards the narrative reason and the "not every challenge is combat" reason as fairly worthless, but my own games, and I'd wager the games of a lot of players, would be made more robust by including at least one iconic evil and one iconic good dragon, even if the rest of them were up for moral grabs. </p><p></p><p>IMO, this is related to the broader issue of 4e's functional ruleset vs. traditional D&D's more descriptive ruleset, but those two reasons are very important to my games, at least.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4801084, member: 2067"] If you think that's the only reason, I've got 30 years of fun D&D with at least one good-aligned metallic dragon in them who would be shocked to find out that they weren't really as much fun as they thought they were. More relevantly: The biggest reason is probably one of fantasy storytelling. The evil Red dragon and the good Gold dragon are really quite archetypal; and the Good Dragon/Evil Dragon dichotomy exists far outside of D&D. D&D, in order to be a good narrative game, should include the rules for using these narrative archetypes in the game. That doesn't necessarily mean statblocks for fighting gold dragons, but that does mean rules for what they are and what they do when you put them in a game, as good, benevolent, yet perhaps adversarial, creatures. That does mean that the good dragon and the evil dragon both should have their supported place in D&D. The second reason supports the first, but is also distinct from it: the idea that not every monstrous creature is there to fight the PC's is key to having a variety of different types of challenges in the game. Strong support for non-combat narrative challenges is key for a game that is diverse, especially a game that is about, to a certain extent, storytelling. The gold dragon, as an archetypically Good creature, was an opportunity to showcase this concept. 4e's current dominant design paradigm regards the narrative reason and the "not every challenge is combat" reason as fairly worthless, but my own games, and I'd wager the games of a lot of players, would be made more robust by including at least one iconic evil and one iconic good dragon, even if the rest of them were up for moral grabs. IMO, this is related to the broader issue of 4e's functional ruleset vs. traditional D&D's more descriptive ruleset, but those two reasons are very important to my games, at least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stats for Good Metallic Dragons?
Top