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<blockquote data-quote="John Crichton" data-source="post: 1229938" data-attributes="member: 4779"><p>No need to explain or get offended. I'm simply looking in my game book at the average scores for a human. They are 10-11. I don't need a basic statistical analysis to see that.</p><p> </p><p>Talking about the upper crust of the population of course means their attributes will be higher. I get that and I get the numbers.</p><p> </p><p>My point before when mentioning the character classes was that it is not all about the numbers. There may be a million people with the potential to be heroes but the number of actual heroes (PC's in this case) is considerably smaller. Besides, the game is taylored for all types of stat ranges and should be. One should not have to have the equivalent of a high point buy to be a hero, IMO. And if we are talking about the core D&D game, when you strip a 20th level hero of all his magic items he's about as useful as a normal 1st level character so the game is less about individual stats at that point anyway.</p><p> </p><p>To get away from the numbers just for a second - I guess all I am saying is that just because there are many other individuals that populate a game world with similar or better statistics doesn't diminish the PC's role as heroes.</p><p> </p><p> </p><p>To the original poster - alot depends on the DM and the group. There is a give and take to be considered when PC stats are concerned. A DM can scale a game to make a it fit any combination of characters and attributes using the rules system. So, the 25 pt party should, in theory, have just as much fun as the 35 pt one because the DM should be scaling the challenges to what the group wants and enjoys. It can be a ton of fun to play a character with all high (15+) stats and I've done it. However, over time that character became terribly stale and didn't jive well with the party because the stats were just too high and unbalancing (giving the DM problems when running encounters).</p><p> </p><p>So I bring it back to the group aspect. Whatever works best for the group (DM + players = group). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 1229938, member: 4779"] No need to explain or get offended. I'm simply looking in my game book at the average scores for a human. They are 10-11. I don't need a basic statistical analysis to see that. Talking about the upper crust of the population of course means their attributes will be higher. I get that and I get the numbers. My point before when mentioning the character classes was that it is not all about the numbers. There may be a million people with the potential to be heroes but the number of actual heroes (PC's in this case) is considerably smaller. Besides, the game is taylored for all types of stat ranges and should be. One should not have to have the equivalent of a high point buy to be a hero, IMO. And if we are talking about the core D&D game, when you strip a 20th level hero of all his magic items he's about as useful as a normal 1st level character so the game is less about individual stats at that point anyway. To get away from the numbers just for a second - I guess all I am saying is that just because there are many other individuals that populate a game world with similar or better statistics doesn't diminish the PC's role as heroes. To the original poster - alot depends on the DM and the group. There is a give and take to be considered when PC stats are concerned. A DM can scale a game to make a it fit any combination of characters and attributes using the rules system. So, the 25 pt party should, in theory, have just as much fun as the 35 pt one because the DM should be scaling the challenges to what the group wants and enjoys. It can be a ton of fun to play a character with all high (15+) stats and I've done it. However, over time that character became terribly stale and didn't jive well with the party because the stats were just too high and unbalancing (giving the DM problems when running encounters). So I bring it back to the group aspect. Whatever works best for the group (DM + players = group). :) [/QUOTE]
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