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<blockquote data-quote="tmaaas" data-source="post: 1231362" data-attributes="member: 6481"><p>Here are a couple posts I made a long time ago (on the original Eric Noah's Third Edition News boards). They seem applicable to this discussion.</p><p></p><p>These statistics do not include rerolling "hopeless" characters. Also, if you use a different method for extending the point-cost method downward it will change the results.</p><p></p><p>=======================================================</p><p></p><p>Buy your 1-in-a-1000 hero here for only . . .</p><p></p><p>49 points! (Using the point-buy method for character generation, of course.) Yes, that's right. A true bargain. And you'll have stats so good it'd take 1,000 tries using the 'natural' 3d6 method to meet or beat 'em. . . on average.</p><p></p><p>I was curious as to how point-buy generated characters would compare with the normal population, on a percentile basis. In other words, is a 25 point character better than 75% of the natural (3d6) populace? 85%? How about a 32 point character? Say I wanted a 'heroic' campaign where the pc's are 1-in-a-100 type of people? And so I sat down one evening with my trusty laptop and figured it all out . . .</p><p></p><p>Warning: all the following figures are based upon the assumption that the point-cost for a stat scales down from 10.5 (the statistical average) in the same manner they scale upwards. Thus, the difference between 3 and 4 is three points, same as the difference between 17 and 18. Note that because zero is placed at 8 instead of 10.5 (the mean), the scale is asymmetric.</p><p></p><p>The scale:</p><p></p><p><table border="1"><tr><th>Stat</th><th>Points</th></tr><tr><td>3</td><td>-11</td></tr><tr><td>4</td><td>-8</td></tr><tr><td>5</td><td>-5</td></tr><tr><td>6</td><td>-3</td></tr><tr><td>7</td><td>-1</td></tr><tr><td>8</td><td>0</td></tr><tr><td>9</td><td>1</td></tr><tr><td>10</td><td>2</td></tr><tr><td>11</td><td>3</td></tr><tr><td>12</td><td>4</td></tr><tr><td>13</td><td>5</td></tr><tr><td>14</td><td>6</td></tr><tr><td>15</td><td>8</td></tr><tr><td>16</td><td>10</td></tr><tr><td>17</td><td>13</td></tr><tr><td>18</td><td>16</td></tr></table></p><p></p><p>Here are the results which should be of use to most people. Note that I round to the nearest percent, except for the extremes (-10 pts. and 45 pts.).</p><p></p><p><table border="1"><tr><th>Points</th><th>Percentile</th></tr><tr><td>-10</td><td>0.5</td></tr><tr><td>-1</td><td>4</td></tr><tr><td>3</td><td>10</td></tr><tr><td>7</td><td>20</td></tr><tr><td>9</td><td>25</td></tr><tr><td>10</td><td>30</td></tr><tr><td>13</td><td>40</td></tr><tr><td>15</td><td>50</td></tr><tr><td>17</td><td>60</td></tr><tr><td>20</td><td>70</td></tr><tr><td>21</td><td>75</td></tr><tr><td>23</td><td>80</td></tr><tr><td>27</td><td>90</td></tr><tr><td>28</td><td>93</td></tr><tr><td>32</td><td>97</td></tr><tr><td>37</td><td>99</td></tr><tr><td>45</td><td>99.9</td></tr></table></p><p></p><p>Here are the point-buy/4d6 drop 1 comparisons:</p><p></p><p><table border="1"><tr><th>Points</th><th>4d6 drop 1 %</th></tr><tr><td>-10</td><td>0.004</td></tr><tr><td>-1</td><td>0.1</td></tr><tr><td>16</td><td>10</td></tr><tr><td>20</td><td>20</td></tr><tr><td>22</td><td>25</td></tr><tr><td>23</td><td>30</td></tr><tr><td>25</td><td>39</td></tr><tr><td>26</td><td>40</td></tr><tr><td>28</td><td>50</td></tr><tr><td>30</td><td>60</td></tr><tr><td>32</td><td>68</td></tr><tr><td>33</td><td>70</td></tr><tr><td>34</td><td>75</td></tr><tr><td>36</td><td>80</td></tr><tr><td>40</td><td>90</td></tr><tr><td>51</td><td>99</td></tr><tr><td>60</td><td>99.9</td></tr></table></p><p></p><p>Hmmm. I find it interesting that a 25 point character is 'below average' using the 4d6 drop 1 method. And one in ten characters will be at 40 points or more. A 28 point character is 'average' (as far as pc's go).</p></blockquote><p></p>
[QUOTE="tmaaas, post: 1231362, member: 6481"] Here are a couple posts I made a long time ago (on the original Eric Noah's Third Edition News boards). They seem applicable to this discussion. These statistics do not include rerolling "hopeless" characters. Also, if you use a different method for extending the point-cost method downward it will change the results. ======================================================= Buy your 1-in-a-1000 hero here for only . . . 49 points! (Using the point-buy method for character generation, of course.) Yes, that's right. A true bargain. And you'll have stats so good it'd take 1,000 tries using the 'natural' 3d6 method to meet or beat 'em. . . on average. I was curious as to how point-buy generated characters would compare with the normal population, on a percentile basis. In other words, is a 25 point character better than 75% of the natural (3d6) populace? 85%? How about a 32 point character? Say I wanted a 'heroic' campaign where the pc's are 1-in-a-100 type of people? And so I sat down one evening with my trusty laptop and figured it all out . . . Warning: all the following figures are based upon the assumption that the point-cost for a stat scales down from 10.5 (the statistical average) in the same manner they scale upwards. Thus, the difference between 3 and 4 is three points, same as the difference between 17 and 18. Note that because zero is placed at 8 instead of 10.5 (the mean), the scale is asymmetric. The scale: <table border="1"><tr><th>Stat</th><th>Points</th></tr><tr><td>3</td><td>-11</td></tr><tr><td>4</td><td>-8</td></tr><tr><td>5</td><td>-5</td></tr><tr><td>6</td><td>-3</td></tr><tr><td>7</td><td>-1</td></tr><tr><td>8</td><td>0</td></tr><tr><td>9</td><td>1</td></tr><tr><td>10</td><td>2</td></tr><tr><td>11</td><td>3</td></tr><tr><td>12</td><td>4</td></tr><tr><td>13</td><td>5</td></tr><tr><td>14</td><td>6</td></tr><tr><td>15</td><td>8</td></tr><tr><td>16</td><td>10</td></tr><tr><td>17</td><td>13</td></tr><tr><td>18</td><td>16</td></tr></table> Here are the results which should be of use to most people. Note that I round to the nearest percent, except for the extremes (-10 pts. and 45 pts.). <table border="1"><tr><th>Points</th><th>Percentile</th></tr><tr><td>-10</td><td>0.5</td></tr><tr><td>-1</td><td>4</td></tr><tr><td>3</td><td>10</td></tr><tr><td>7</td><td>20</td></tr><tr><td>9</td><td>25</td></tr><tr><td>10</td><td>30</td></tr><tr><td>13</td><td>40</td></tr><tr><td>15</td><td>50</td></tr><tr><td>17</td><td>60</td></tr><tr><td>20</td><td>70</td></tr><tr><td>21</td><td>75</td></tr><tr><td>23</td><td>80</td></tr><tr><td>27</td><td>90</td></tr><tr><td>28</td><td>93</td></tr><tr><td>32</td><td>97</td></tr><tr><td>37</td><td>99</td></tr><tr><td>45</td><td>99.9</td></tr></table> Here are the point-buy/4d6 drop 1 comparisons: <table border="1"><tr><th>Points</th><th>4d6 drop 1 %</th></tr><tr><td>-10</td><td>0.004</td></tr><tr><td>-1</td><td>0.1</td></tr><tr><td>16</td><td>10</td></tr><tr><td>20</td><td>20</td></tr><tr><td>22</td><td>25</td></tr><tr><td>23</td><td>30</td></tr><tr><td>25</td><td>39</td></tr><tr><td>26</td><td>40</td></tr><tr><td>28</td><td>50</td></tr><tr><td>30</td><td>60</td></tr><tr><td>32</td><td>68</td></tr><tr><td>33</td><td>70</td></tr><tr><td>34</td><td>75</td></tr><tr><td>36</td><td>80</td></tr><tr><td>40</td><td>90</td></tr><tr><td>51</td><td>99</td></tr><tr><td>60</td><td>99.9</td></tr></table> Hmmm. I find it interesting that a 25 point character is 'below average' using the 4d6 drop 1 method. And one in ten characters will be at 40 points or more. A 28 point character is 'average' (as far as pc's go). [/QUOTE]
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