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Stats for: Lupins, Rakasta and Tortles
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<blockquote data-quote="TBeholder" data-source="post: 7623317" data-attributes="member: 41606"><p>As PC races?</p><p style="margin-left: 20px">[CODE]Table 11.2: THIEVING SKILL RACIAL ADJUSTMENTS</p> <p style="margin-left: 20px">Race PP OL F/RT MS HS DN CW RL</p> <p style="margin-left: 20px">Aranea -- -- -- +10% +5% -- +5%¹ +10%</p> <p style="margin-left: 20px">Cayma -10% +10% +5% +10% +10%² -- -- --</p> <p style="margin-left: 20px">Gurrash -5% -10% -- +5% +5%² +10% -- -10%</p> <p style="margin-left: 20px">Lupin -- -- +5% -- -- +20%³ -5% --</p> <p style="margin-left: 20px">Rakasta -- -- -- +5% +5% +5% +5% --</p> <p style="margin-left: 20px">Shazak -5% -5% -- +5% +5%² +5% -5% -5%</p> <p style="margin-left: 20px">Tortle -- -- -- -5% -5% -- -20% --</p> <p style="margin-left: 20px">[/CODE]</p> <p style="margin-left: 20px">1. An aranea in arachnid form has a 50% bonus.</p> <p style="margin-left: 20px">2. This becomes a 20% bonus when in a swamp environment.</p> <p style="margin-left: 20px">3. This is the lupin's bonus at 1st level; the bonus increases by 2% per level thereafter.</p> <p style="margin-left: 20px">[CODE]Table 11.3: RACIAL ABILITY REQUIREMENTS</p> <p style="margin-left: 20px"> Str Dex Con Int Wis Cha</p> <p style="margin-left: 20px">Aranea 3/18 8/18 3/16 12/18 3/18 3/18</p> <p style="margin-left: 20px">Cayma 3/13 8/18 3/18 3/16 3/16 3/18</p> <p style="margin-left: 20px">Gurrash 10/18 3/18 8/18 3/12 3/18 3/16</p> <p style="margin-left: 20px">Lupin 8/18 3/18 8/18 3/18 3/18 3/18</p> <p style="margin-left: 20px">Rakasta 9/18 8/18 3/18 3/18 3/18 3/18</p> <p style="margin-left: 20px">Shazak 8/18 3/18 6/18 3/17 3/18 3/16</p> <p style="margin-left: 20px">Tortle 6/18 3/18 6/18 3/18 3/18 3/18</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Table 11.4: RACIAL ABILITY ADJUSTMENTS</p> <p style="margin-left: 20px">Aranea +2 Dex, +2 Int, -2 Str, -2 Con</p> <p style="margin-left: 20px">Cayma +2 Dex, -1 Str, -1 Wis</p> <p style="margin-left: 20px">Gurrash +2 Str, +2 Con, -2 Wis, -2 Cha</p> <p style="margin-left: 20px">Lupin +1 Str, +1 Con, -1 Int, -1 Wis</p> <p style="margin-left: 20px">Rakasta +2 Dex, -2 Wis</p> <p style="margin-left: 20px">Shazak +1 Str, -1 Wis</p> <p style="margin-left: 20px">Tortle +1 Wis, +1 Con, -2 Dex</p> <p style="margin-left: 20px">[/CODE]</p><p></p><p style="margin-left: 20px">[CODE]Item Cost Weight Size Type SF dam S-M dam L</p> <p style="margin-left: 20px">War Claws² 3 gp 1/2 S S 2² 1d4 1d3</p> <p style="margin-left: 20px">[/CODE] <strong>War claws:</strong> Worn mostly by rakastas, these sharp claws attach tightly to the hands and fingers with gauntlets and leather straps. These are always worn one per hand. Caymas and other tiny characters cannot use war claws, and no one without the war claws proficiency can make effective use of the weapons. War claws are considered metal gauntlets in punching attacks.</p> <p style="margin-left: 20px"> A character wearing a pair of war claws can make one extra attack each round. If the character has a natural claw attack, neither attack is made with penalties; otherwise normal penalties for fighting with two weapons apply. Similarly, the speed factor listed is for characters who do not have natural claw attacks; characters with natural claw attacks have a speed factor of 1 with war claws. War claw damage supersedes natural claw damage, rather than adding to it.</p> <p style="margin-left: 20px"> Proficiency with claws as a natural weapon also gives the character proficiency in war claws.</p></blockquote><p></p>
[QUOTE="TBeholder, post: 7623317, member: 41606"] As PC races? [INDENT][CODE]Table 11.2: THIEVING SKILL RACIAL ADJUSTMENTS Race PP OL F/RT MS HS DN CW RL Aranea -- -- -- +10% +5% -- +5%¹ +10% Cayma -10% +10% +5% +10% +10%² -- -- -- Gurrash -5% -10% -- +5% +5%² +10% -- -10% Lupin -- -- +5% -- -- +20%³ -5% -- Rakasta -- -- -- +5% +5% +5% +5% -- Shazak -5% -5% -- +5% +5%² +5% -5% -5% Tortle -- -- -- -5% -5% -- -20% -- [/CODE] 1. An aranea in arachnid form has a 50% bonus. 2. This becomes a 20% bonus when in a swamp environment. 3. This is the lupin's bonus at 1st level; the bonus increases by 2% per level thereafter. [CODE]Table 11.3: RACIAL ABILITY REQUIREMENTS Str Dex Con Int Wis Cha Aranea 3/18 8/18 3/16 12/18 3/18 3/18 Cayma 3/13 8/18 3/18 3/16 3/16 3/18 Gurrash 10/18 3/18 8/18 3/12 3/18 3/16 Lupin 8/18 3/18 8/18 3/18 3/18 3/18 Rakasta 9/18 8/18 3/18 3/18 3/18 3/18 Shazak 8/18 3/18 6/18 3/17 3/18 3/16 Tortle 6/18 3/18 6/18 3/18 3/18 3/18 Table 11.4: RACIAL ABILITY ADJUSTMENTS Aranea +2 Dex, +2 Int, -2 Str, -2 Con Cayma +2 Dex, -1 Str, -1 Wis Gurrash +2 Str, +2 Con, -2 Wis, -2 Cha Lupin +1 Str, +1 Con, -1 Int, -1 Wis Rakasta +2 Dex, -2 Wis Shazak +1 Str, -1 Wis Tortle +1 Wis, +1 Con, -2 Dex [/CODE][/INDENT] [INDENT][CODE]Item Cost Weight Size Type SF dam S-M dam L War Claws² 3 gp 1/2 S S 2² 1d4 1d3 [/CODE] [B]War claws:[/B] Worn mostly by rakastas, these sharp claws attach tightly to the hands and fingers with gauntlets and leather straps. These are always worn one per hand. Caymas and other tiny characters cannot use war claws, and no one without the war claws proficiency can make effective use of the weapons. War claws are considered metal gauntlets in punching attacks. A character wearing a pair of war claws can make one extra attack each round. If the character has a natural claw attack, neither attack is made with penalties; otherwise normal penalties for fighting with two weapons apply. Similarly, the speed factor listed is for characters who do not have natural claw attacks; characters with natural claw attacks have a speed factor of 1 with war claws. War claw damage supersedes natural claw damage, rather than adding to it. Proficiency with claws as a natural weapon also gives the character proficiency in war claws.[/INDENT] [/QUOTE]
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Stats for: Lupins, Rakasta and Tortles
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