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Stats for Tolkien Elves
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<blockquote data-quote="Felix" data-source="post: 3173842" data-attributes="member: 3929"><p>You're giving the races a total +8 in stats, Darkvision, and Timelessness. Shall that be all, or will you maintain their weapon proficiencies, their Spot/Listen bonuses, and their free Search checks? Will High Elves also not suffer from the -2 CON?</p><p></p><p>You already note that these adjustments make these races stronger than most +1 LA races. That is most certainly the case. It is also stronger for the fact that there is no racial hit-die weight to carry; Gnolls for example have admirable stat modifications, but they also have two pesky Humanoid HD that waters down the effect of their stat's powers. </p><p></p><p>Cedric, if you're looking for a way to model Tolkien elves, simply give them the Deathless (or Timeless) ability and call it quits. It won't change the mechancis of things like you previously noted, and nor will it mean that everyone will suddenly be an Elf. And why not? With those benefits, I can't imagine not taking advantage of them: +4 Dex, +2 Str and Con? That's HUGE.</p><p></p><p>---</p><p></p><p>Keep in mind that every elf we see in the books and the movies is thousands of years old and a hero, a king, or a prince. From Feanor to Galadriel, Elrond and Legolas, each and every one of them was old and noble blooded. I can't think of how they could have done any of the things they did in the books without levels, and I can see them doing those things with levels and without the stat adjustments you favor.</p><p></p><p>Make your Tolkien elves the <em>flavor</em> of Tolkien elves. Give them an exclusivity and an aloofness. Make the standard DnD elf race unavailalbe as a PC race for the first few levels until they are unlocked; this will ensure that any elf PC is fairly robust, already having a few HD under his belt. I recommend 5 or 6; enough for the elf to start doing some neat things, but not so many that you won't ever see them in the party. It will prevent the speculation on 1HD elves who, while being the fairest, fleetest, and wisest, and experienced for a thousand years, will get killed by the first goblin that crits them.</p><p></p><p>EDIT:</p><p>Klaus' idea of slapping the celestial template on the standard Elf may help, though I'm not sure that acid and electricity resistance was shown in the books. I say do it with flavor.</p></blockquote><p></p>
[QUOTE="Felix, post: 3173842, member: 3929"] You're giving the races a total +8 in stats, Darkvision, and Timelessness. Shall that be all, or will you maintain their weapon proficiencies, their Spot/Listen bonuses, and their free Search checks? Will High Elves also not suffer from the -2 CON? You already note that these adjustments make these races stronger than most +1 LA races. That is most certainly the case. It is also stronger for the fact that there is no racial hit-die weight to carry; Gnolls for example have admirable stat modifications, but they also have two pesky Humanoid HD that waters down the effect of their stat's powers. Cedric, if you're looking for a way to model Tolkien elves, simply give them the Deathless (or Timeless) ability and call it quits. It won't change the mechancis of things like you previously noted, and nor will it mean that everyone will suddenly be an Elf. And why not? With those benefits, I can't imagine not taking advantage of them: +4 Dex, +2 Str and Con? That's HUGE. --- Keep in mind that every elf we see in the books and the movies is thousands of years old and a hero, a king, or a prince. From Feanor to Galadriel, Elrond and Legolas, each and every one of them was old and noble blooded. I can't think of how they could have done any of the things they did in the books without levels, and I can see them doing those things with levels and without the stat adjustments you favor. Make your Tolkien elves the [i]flavor[/i] of Tolkien elves. Give them an exclusivity and an aloofness. Make the standard DnD elf race unavailalbe as a PC race for the first few levels until they are unlocked; this will ensure that any elf PC is fairly robust, already having a few HD under his belt. I recommend 5 or 6; enough for the elf to start doing some neat things, but not so many that you won't ever see them in the party. It will prevent the speculation on 1HD elves who, while being the fairest, fleetest, and wisest, and experienced for a thousand years, will get killed by the first goblin that crits them. EDIT: Klaus' idea of slapping the celestial template on the standard Elf may help, though I'm not sure that acid and electricity resistance was shown in the books. I say do it with flavor. [/QUOTE]
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