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Stats. Hate them ? Love them ? Think they can be better ? Or an outdated concept ?
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<blockquote data-quote="GMMichael" data-source="post: 7013002" data-attributes="member: 6685730"><p>It's called Monopoly. Or Risk, but I can't get anyone to play Risk these days, much less turn it into an RPG.</p><p></p><p>So, I'm pretty sure the OP is talking about Attributes or Abilities (in D&D parlance), so maybe we should shed the "stats" talk. (A stat is just a numerical fact.) And the last time I defined attributes, it was the measurement of how a character exists in-game. There's not exactly a requirement for that to translate into a skill. A skill is a stat that gives you better outcome resolutions, which doesn't need to be the same thing as an attribute.</p><p></p><p>If we're going to talk about the 900-pound gorilla, even D&D abilities serve purposes besides providing better outcomes. They can be used for comparison (my character is more dextrous than yours), as special hit points (running low on Con, don't resurrect me again), or indicators of learning (my INT says I speak five languages).</p><p></p><p>So, to ask the question more specifically: do characters need attributes? No, they need either stats (yes, "stats"), flavor text, or both. I happen to be a fan of multi-use attributes though, and yes, six is way too many <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GMMichael, post: 7013002, member: 6685730"] It's called Monopoly. Or Risk, but I can't get anyone to play Risk these days, much less turn it into an RPG. So, I'm pretty sure the OP is talking about Attributes or Abilities (in D&D parlance), so maybe we should shed the "stats" talk. (A stat is just a numerical fact.) And the last time I defined attributes, it was the measurement of how a character exists in-game. There's not exactly a requirement for that to translate into a skill. A skill is a stat that gives you better outcome resolutions, which doesn't need to be the same thing as an attribute. If we're going to talk about the 900-pound gorilla, even D&D abilities serve purposes besides providing better outcomes. They can be used for comparison (my character is more dextrous than yours), as special hit points (running low on Con, don't resurrect me again), or indicators of learning (my INT says I speak five languages). So, to ask the question more specifically: do characters need attributes? No, they need either stats (yes, "stats"), flavor text, or both. I happen to be a fan of multi-use attributes though, and yes, six is way too many :) [/QUOTE]
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