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<blockquote data-quote="pemerton" data-source="post: 7020655" data-attributes="member: 42582"><p>If two D&D PCs play chess, who wins? The same one who wins bridge? And finishes the crossword first? And is more likely to know the flight speed of a swallow?</p><p></p><p>All RPG mechanics generalise, or lump things together. In OtE and HW/Q there is a default basis for checks (as I said, from memory it is 2D in OtE). In MHRP there dice pool will have components from other traits (eg affiliation and distinction at a minimum).</p><p></p><p>I think there is a risk of taking D&D-style stat systems and projecting them onto the "real world" of the fiction without thinking it through. I mean, in real life many people can run faster than other people - in D&D they all have the same speed (unless monks or barbarians). How do we find out whose faster in D&D? Do we just accept that the mechanics don't give us a simple answer?</p><p></p><p>The same for strength in a descriptor-based game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7020655, member: 42582"] If two D&D PCs play chess, who wins? The same one who wins bridge? And finishes the crossword first? And is more likely to know the flight speed of a swallow? All RPG mechanics generalise, or lump things together. In OtE and HW/Q there is a default basis for checks (as I said, from memory it is 2D in OtE). In MHRP there dice pool will have components from other traits (eg affiliation and distinction at a minimum). I think there is a risk of taking D&D-style stat systems and projecting them onto the "real world" of the fiction without thinking it through. I mean, in real life many people can run faster than other people - in D&D they all have the same speed (unless monks or barbarians). How do we find out whose faster in D&D? Do we just accept that the mechanics don't give us a simple answer? The same for strength in a descriptor-based game. [/QUOTE]
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