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Stats Have Suffered From Inflation
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<blockquote data-quote="wingsandsword" data-source="post: 2438045" data-attributes="member: 14159"><p>There's your problem. Not many DM's just let PC's walk into a magic shop and buy a +5 Tome of Strength (136,500 GP and 36,000, those items are worth together as much as a small barony, you should not be able to assume any character could get a 100k+ item). Those aren't items you just arrogantly presume you can buy. In fact, in the 3e games I've played, the only time I see anything like that is in characters who were created outright at higher levels, not characters who actually got their treasure through normal treasure distribution, item creation rules and a reasonable economy).</p><p></p><p>If you don't get it through commerce (which a lot of DM's restrict purchased items to being much smaller than that 136,000), you'll have to find it through adventuring (and those are pretty dang hard rolls on a table), or get a PC to make it (wanna talk the party Wizard into creating over 30,000 xp worth of items for you, especially when everybody else in the party is going to be wanting their own boosters?).</p><p></p><p>There's a world of difference in a PC that started at 1st level and was played up to 20th level, earning their treasure, ended up with some things he might not used often, some things that are useful, and a few things they traded for, and a character who was created whole-cloth at 20th level with optimized and min-maxed equipment loadouts bought a la carte like shopping at the fantasy Wal Mart.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2438045, member: 14159"] There's your problem. Not many DM's just let PC's walk into a magic shop and buy a +5 Tome of Strength (136,500 GP and 36,000, those items are worth together as much as a small barony, you should not be able to assume any character could get a 100k+ item). Those aren't items you just arrogantly presume you can buy. In fact, in the 3e games I've played, the only time I see anything like that is in characters who were created outright at higher levels, not characters who actually got their treasure through normal treasure distribution, item creation rules and a reasonable economy). If you don't get it through commerce (which a lot of DM's restrict purchased items to being much smaller than that 136,000), you'll have to find it through adventuring (and those are pretty dang hard rolls on a table), or get a PC to make it (wanna talk the party Wizard into creating over 30,000 xp worth of items for you, especially when everybody else in the party is going to be wanting their own boosters?). There's a world of difference in a PC that started at 1st level and was played up to 20th level, earning their treasure, ended up with some things he might not used often, some things that are useful, and a few things they traded for, and a character who was created whole-cloth at 20th level with optimized and min-maxed equipment loadouts bought a la carte like shopping at the fantasy Wal Mart. [/QUOTE]
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