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Stats Have Suffered From Inflation
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<blockquote data-quote="Silverleaf" data-source="post: 2440490" data-attributes="member: 30790"><p>AD&D and Basic are actually quite different. AD&D chargen is 4d6, drop lowest and arrange as desired, whereas Basic D&D chargen is 3d6-in-order. Needless to say, a 17 in Basic is an occasion to rejoice, not something to pout about because you don't have an 18.</p><p></p><p>In general, the modifiers in Basic D&D go like this:</p><p>[code]</p><p> 18 : +3</p><p>16-17: +2</p><p>13-15: +1</p><p> 9-12: 0</p><p> 6-8 : -1</p><p> 4-5 : -2</p><p> 3 : -3</p><p>[/code]</p><p>But the scale is slightly different for some thing that are rolled on 1d6 (initiative) or 2d6 (reaction & morale) instead of d20. And there is no 18/xx (aka exceptional) STR.</p><p></p><p>Also in Basic, the gauntlets don't give a bonus. Instead, they just change your /effective/ STR to 18 (hence no benefit if you already had 18 STR). Similarly, the girdle gives you the same chances to-hit as a hill giant (hence no effect if your BAB+STR were already as good or better), though it does let you roll double damage for your weapon (eg, 2d6 instead of 1d6).</p><p></p><p>Generally speaking, Basic D&D doesn't care about ability scores outside of the 3-18 range. The Immortals boxed set changed that for immortals, but that's a different game altogether, and it's part of Mentzer's BECM edition rather than the earlier B/X books.</p></blockquote><p></p>
[QUOTE="Silverleaf, post: 2440490, member: 30790"] AD&D and Basic are actually quite different. AD&D chargen is 4d6, drop lowest and arrange as desired, whereas Basic D&D chargen is 3d6-in-order. Needless to say, a 17 in Basic is an occasion to rejoice, not something to pout about because you don't have an 18. In general, the modifiers in Basic D&D go like this: [code] 18 : +3 16-17: +2 13-15: +1 9-12: 0 6-8 : -1 4-5 : -2 3 : -3 [/code] But the scale is slightly different for some thing that are rolled on 1d6 (initiative) or 2d6 (reaction & morale) instead of d20. And there is no 18/xx (aka exceptional) STR. Also in Basic, the gauntlets don't give a bonus. Instead, they just change your /effective/ STR to 18 (hence no benefit if you already had 18 STR). Similarly, the girdle gives you the same chances to-hit as a hill giant (hence no effect if your BAB+STR were already as good or better), though it does let you roll double damage for your weapon (eg, 2d6 instead of 1d6). Generally speaking, Basic D&D doesn't care about ability scores outside of the 3-18 range. The Immortals boxed set changed that for immortals, but that's a different game altogether, and it's part of Mentzer's BECM edition rather than the earlier B/X books. [/QUOTE]
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