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General Tabletop Discussion
*TTRPGs General
Stats Have Suffered From Inflation
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2441020" data-attributes="member: 32740"><p>In many ways you simply cannot compare one version of D&D with another because the numbers just don't mean the same things. 15 str in 1E does not mean the same thing as it does in 3E, and certainly an 18/59 str in 1E means absolutely NOTHING in 3E because the two games are using utterly incompatible stat progressions. A fighter with +12 to hit in 3E can't be compared directly to a fighter with +12 to hit in 2E because how they GOT that bonus and how much good it will actually do them is just not the same. The different versions have different HD for monsters, provide different amounts of damage and healing, calculate xp and advancement differently, use different bonuses, and on and on and on. And in the case of the accepted value totals of magical equipment for a given character 3E has established a standard where none of the previous versions ever even did, making any comparison that relies on influence of magical adjustments questionable because there are no standardized values for older versions that can be used in baseline comparisons.</p><p> </p><p>So yes you might say that things are different now than they were - but then the entire GAME is different now than it was. Simply noting and remarking that "stats are higher" says absolutely nothing about whether those stats are UNDULY <em>inflated</em>.</p><p> </p><p>Then again, it might just be you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I certainly can't remember a stat for PC's in my games over 20 and those were likely achieved only by bumping it up a point or two through level advancement. Even if there has been and I'm just not remembering it, it's not <em>relevant</em> - it's not something that has had any kind of inappropriate repurcussion as regards the rest of the game.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2441020, member: 32740"] In many ways you simply cannot compare one version of D&D with another because the numbers just don't mean the same things. 15 str in 1E does not mean the same thing as it does in 3E, and certainly an 18/59 str in 1E means absolutely NOTHING in 3E because the two games are using utterly incompatible stat progressions. A fighter with +12 to hit in 3E can't be compared directly to a fighter with +12 to hit in 2E because how they GOT that bonus and how much good it will actually do them is just not the same. The different versions have different HD for monsters, provide different amounts of damage and healing, calculate xp and advancement differently, use different bonuses, and on and on and on. And in the case of the accepted value totals of magical equipment for a given character 3E has established a standard where none of the previous versions ever even did, making any comparison that relies on influence of magical adjustments questionable because there are no standardized values for older versions that can be used in baseline comparisons. So yes you might say that things are different now than they were - but then the entire GAME is different now than it was. Simply noting and remarking that "stats are higher" says absolutely nothing about whether those stats are UNDULY [i]inflated[/i]. Then again, it might just be you. :) I certainly can't remember a stat for PC's in my games over 20 and those were likely achieved only by bumping it up a point or two through level advancement. Even if there has been and I'm just not remembering it, it's not [i]relevant[/i] - it's not something that has had any kind of inappropriate repurcussion as regards the rest of the game. [/QUOTE]
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