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<blockquote data-quote="Li Shenron" data-source="post: 1714349" data-attributes="member: 1465"><p>We go very easy on stat generation. Nowadays it's almost always point-buy (28, 30 or 32 depending on the current DM's preference) but otherwise we used the standard method 4d6 drop lowest and arrange as desired. A couple of times I used a fixed array (IIRC... 18, 15, 13, 11, 10, 8) to make it easier.</p><p></p><p>Point-buy is boring, because it always leads to the same characters, more or less. No one ever plays a PC with low constitution, low dexterity is only for very heavy-armored melee combatants, charisma is still the most used as dump stat, etc...</p><p>On the bright side, you get the same chance as everyone else, and it always feels fair that your stats (which will remain with you forever) are under your own responsibility and not the dice.</p><p></p><p>Rolling stats is still more fun, you can end up with weird characters if you don't allow to assign scores freely. The worst thing of this is that you are unlikely to play the type of character you want: roll a low Cha and you can forget about spontaneous casters. This was the worst thing we experienced when playing OD&D, that some players never got to play what they wanted and were not enjoying the game. It felt like rolling a dice to choose which college courses you had to do for the next 6 months :\ </p><p></p><p>It would be nice to use some HR to mix the 2 ways, so that you still get a high enough score in your main stat, and the rest is random.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1714349, member: 1465"] We go very easy on stat generation. Nowadays it's almost always point-buy (28, 30 or 32 depending on the current DM's preference) but otherwise we used the standard method 4d6 drop lowest and arrange as desired. A couple of times I used a fixed array (IIRC... 18, 15, 13, 11, 10, 8) to make it easier. Point-buy is boring, because it always leads to the same characters, more or less. No one ever plays a PC with low constitution, low dexterity is only for very heavy-armored melee combatants, charisma is still the most used as dump stat, etc... On the bright side, you get the same chance as everyone else, and it always feels fair that your stats (which will remain with you forever) are under your own responsibility and not the dice. Rolling stats is still more fun, you can end up with weird characters if you don't allow to assign scores freely. The worst thing of this is that you are unlikely to play the type of character you want: roll a low Cha and you can forget about spontaneous casters. This was the worst thing we experienced when playing OD&D, that some players never got to play what they wanted and were not enjoying the game. It felt like rolling a dice to choose which college courses you had to do for the next 6 months :\ It would be nice to use some HR to mix the 2 ways, so that you still get a high enough score in your main stat, and the rest is random. [/QUOTE]
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