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<blockquote data-quote="Kylearan" data-source="post: 1714425" data-attributes="member: 1574"><p>Well met!</p><p> </p><p> Being in Berandor's group, we use a card-drawing mechanism. I know he posted it somewhere on these boards, but I don't know when...</p><p> </p><p> So here is a crude English version.</p><p> </p><p> You need 18 playing cards of a poker deck. Take one "ace", one "2", three "3"s, four each of "4", "5" and "6" and one "joker". Also, put aside another "ace" and another "joker" as extra cards. </p><p> </p><p> Shuffle the 18 card deck and create six piles of three cards each. Add together the cards' values for each pile, generating six scores from 3 to 18. The "ace" counts as one point, a "2" as two points etc. The "joker" doubles the higher of the other two cards in the pile (eg, a "5", a "3" and a "joker" add up to a 13, the "joker" doubling the "5"). </p><p> After you generated your 6 Attribute scores, you may add the additional "ace" and "2" to the scores of your choice, but a single score may not be higher than 18 at this point.</p><p> </p><p> Now assign the scores as you see fit. In the end, your attributes sum up to 78 --- 81 points (whatever this means in point buy), you usually have one high score and two or three 14+; it builds strong characters which are about equal, but you still have a random element.</p><p> </p><p> We like it lots more than point buy (I think that's boring) or dice rolling (I usually end up with ability scores for True Roleplayers TM, ie. very low ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />)</p><p> </p><p> Kylearan, needs to improve his English and explanation skills again</p></blockquote><p></p>
[QUOTE="Kylearan, post: 1714425, member: 1574"] Well met! Being in Berandor's group, we use a card-drawing mechanism. I know he posted it somewhere on these boards, but I don't know when... So here is a crude English version. You need 18 playing cards of a poker deck. Take one "ace", one "2", three "3"s, four each of "4", "5" and "6" and one "joker". Also, put aside another "ace" and another "joker" as extra cards. Shuffle the 18 card deck and create six piles of three cards each. Add together the cards' values for each pile, generating six scores from 3 to 18. The "ace" counts as one point, a "2" as two points etc. The "joker" doubles the higher of the other two cards in the pile (eg, a "5", a "3" and a "joker" add up to a 13, the "joker" doubling the "5"). After you generated your 6 Attribute scores, you may add the additional "ace" and "2" to the scores of your choice, but a single score may not be higher than 18 at this point. Now assign the scores as you see fit. In the end, your attributes sum up to 78 --- 81 points (whatever this means in point buy), you usually have one high score and two or three 14+; it builds strong characters which are about equal, but you still have a random element. We like it lots more than point buy (I think that's boring) or dice rolling (I usually end up with ability scores for True Roleplayers TM, ie. very low ones :-)) Kylearan, needs to improve his English and explanation skills again [/QUOTE]
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