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<blockquote data-quote="Blue" data-source="post: 1714534" data-attributes="member: 20564"><p>Couple different ways from a couple different games.</p><p></p><p>I run a low-powered/low-magic game. It's uses joe-standard 4d6 drop the lowest, arrange to like.</p><p></p><p>One DM I'm with runs a high powered game. He does three sets IN STAT ORDER, each 4d6 drop the lowest, reroll ones. Then you pick which set. If you don't like any of the three sets (say you wanted to play a wizard, and none have good Int), then you can scrap all three and roll up a second set of three ONCE. It ends up with fairly high stats (his game is FR, and used to be 2ed), but not where you expect them. For example, I had rolled up a (2ed) bard with an 18 Con. Not where I would have put it, but it quickly developed into an RP point that he'd drink anyone under the table. Has an "organic" feel.</p><p></p><p>In a recent game the DM was running a short (3-session) pre-adventure (15 years) to the campaign. Everyone rolled up two sets using 4d6, drop the lowest and arrange (with a slightly higher then PHB definition of a useless character). Then they picked which set was for the pre-adventure or the actual campaign.</p><p></p><p>Cheers,</p><p>=Blue</p></blockquote><p></p>
[QUOTE="Blue, post: 1714534, member: 20564"] Couple different ways from a couple different games. I run a low-powered/low-magic game. It's uses joe-standard 4d6 drop the lowest, arrange to like. One DM I'm with runs a high powered game. He does three sets IN STAT ORDER, each 4d6 drop the lowest, reroll ones. Then you pick which set. If you don't like any of the three sets (say you wanted to play a wizard, and none have good Int), then you can scrap all three and roll up a second set of three ONCE. It ends up with fairly high stats (his game is FR, and used to be 2ed), but not where you expect them. For example, I had rolled up a (2ed) bard with an 18 Con. Not where I would have put it, but it quickly developed into an RP point that he'd drink anyone under the table. Has an "organic" feel. In a recent game the DM was running a short (3-session) pre-adventure (15 years) to the campaign. Everyone rolled up two sets using 4d6, drop the lowest and arrange (with a slightly higher then PHB definition of a useless character). Then they picked which set was for the pre-adventure or the actual campaign. Cheers, =Blue [/QUOTE]
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