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General Tabletop Discussion
*Pathfinder & Starfinder
Stats, PC's and the effect on a Campaign
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<blockquote data-quote="Hackenslash" data-source="post: 917860" data-attributes="member: 11770"><p>Hello All,</p><p></p><p>This may be in the wrong thread so I will apologise in advance. I will be starting a new (moderate magic) campaign with approx. 6 PC's but I am having trouble deciding what point system to use for stat. generation, as I would like to try and keep an element of randomness with some die rolls and I feel that generates a competitive spirit in the PC's when creating characters, plus if someone rolls the highest possible then that persons character is all the more special, but realise that if left totally up to die rolls PC's can end up with very un-hero like stats. and unplayable characters, also the group I am with tends to want to play specific characters and the majority do not like experimenting to much with new characters, or shall we say new takes on stereo typical characters. Yes, that would be more correct. I am not keen on the systems in the DMG as I find them a little too lean and stingy but then again I do not want to have PC's with high bonuses in every single stat. Also I am reluctant to let the PC's use other than standard races and no Templates. I have found that if the PC's are too powerfull early on in a campaign they tend to lose steam after about mid level and get bored easily, plus it makes the DM's life harder to try and keep interest in the campaign and generate suitable challenges. So I am in a Quandry, Do I let the PC's more or less play the character they want ? or Do I let them play the Character that their stats. and or race have dictated ? or Somewhere in between ??? Any suggestions and or advice would be most welcome especially from other DM's who may have experienced the same problems. Cheers All <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 917860, member: 11770"] Hello All, This may be in the wrong thread so I will apologise in advance. I will be starting a new (moderate magic) campaign with approx. 6 PC's but I am having trouble deciding what point system to use for stat. generation, as I would like to try and keep an element of randomness with some die rolls and I feel that generates a competitive spirit in the PC's when creating characters, plus if someone rolls the highest possible then that persons character is all the more special, but realise that if left totally up to die rolls PC's can end up with very un-hero like stats. and unplayable characters, also the group I am with tends to want to play specific characters and the majority do not like experimenting to much with new characters, or shall we say new takes on stereo typical characters. Yes, that would be more correct. I am not keen on the systems in the DMG as I find them a little too lean and stingy but then again I do not want to have PC's with high bonuses in every single stat. Also I am reluctant to let the PC's use other than standard races and no Templates. I have found that if the PC's are too powerfull early on in a campaign they tend to lose steam after about mid level and get bored easily, plus it makes the DM's life harder to try and keep interest in the campaign and generate suitable challenges. So I am in a Quandry, Do I let the PC's more or less play the character they want ? or Do I let them play the Character that their stats. and or race have dictated ? or Somewhere in between ??? Any suggestions and or advice would be most welcome especially from other DM's who may have experienced the same problems. Cheers All :) [/QUOTE]
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