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General Tabletop Discussion
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Stats, PC's and the effect on a Campaign
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<blockquote data-quote="cptg1481" data-source="post: 920511" data-attributes="member: 5360"><p><strong>Here's My Method</strong></p><p></p><p>Tell them to create a character however they want, let them choose the stats.....(bear with me here), most folks will asign themselves reasonable stats because they know that they will be directly scrutnized by each other for them. </p><p></p><p>If someone shows up with something silly, and/or overpowered, etc., take them aside and tell them. Tell them that as long as they are reasonable they have complete freedom to create that character they've always dreamed of. </p><p></p><p>Everybody win's they get to play exactly what they want, and trust me it'll make the stress of character loss and roleplaying intensity in your game sky rocket. They'll end up very attached to the characters and therefore your game, your world, and even you.</p><p></p><p>I mean if you don't trust them to be realistic why do you play with them. I have used this method and my players have niether abused nor tekn advantage of it. As a mater of fact I think they have tried too hard to self-balance thier characters stats. </p><p></p><p>So try it once....see what they come up with, I'd wager you'll be pleasantly suprised.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 920511, member: 5360"] [b]Here's My Method[/b] Tell them to create a character however they want, let them choose the stats.....(bear with me here), most folks will asign themselves reasonable stats because they know that they will be directly scrutnized by each other for them. If someone shows up with something silly, and/or overpowered, etc., take them aside and tell them. Tell them that as long as they are reasonable they have complete freedom to create that character they've always dreamed of. Everybody win's they get to play exactly what they want, and trust me it'll make the stress of character loss and roleplaying intensity in your game sky rocket. They'll end up very attached to the characters and therefore your game, your world, and even you. I mean if you don't trust them to be realistic why do you play with them. I have used this method and my players have niether abused nor tekn advantage of it. As a mater of fact I think they have tried too hard to self-balance thier characters stats. So try it once....see what they come up with, I'd wager you'll be pleasantly suprised. [/QUOTE]
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