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<blockquote data-quote="kingius" data-source="post: 5966032" data-attributes="member: 85123"><p>I don't recall there being a difference in stats between male and female characters in second edition. I suppose I could always check in my old players handbook ( I still have it ). If there had been differences in the sexes in this way, I wouldn't have minded it. I quite like the scene in Red Sonja where Arnie and Red Sonja do battle and his strength and her skill are evenly matched. I suppose some feminists might not have liked that, though, but that's a bit out of scope of this discussion.</p><p></p><p>I might try 3.5 with ceilinged stats and I have got some other ideas as well which would change the game somewhat. Most of them would scale downwards in potential power the characters (player and NPC) can do. Like for example, I'm wondering what would happen to buffs if only one plus can apply to any type of stat or roll (the highest would get priority), so they do not stack. Imagine if a character with a +1 strength bonus gets no benefit from a minor +1 magical weapon because he's using his strength and power to punch the blade through the armour, but a +2 magical weapon forces him to switch tactics to being skillful to gain its benefit, for example. This would need some major thinking. Base attack bonus could easily outclass the + to hit that a magic weapon would give, changing the game significantly.</p></blockquote><p></p>
[QUOTE="kingius, post: 5966032, member: 85123"] I don't recall there being a difference in stats between male and female characters in second edition. I suppose I could always check in my old players handbook ( I still have it ). If there had been differences in the sexes in this way, I wouldn't have minded it. I quite like the scene in Red Sonja where Arnie and Red Sonja do battle and his strength and her skill are evenly matched. I suppose some feminists might not have liked that, though, but that's a bit out of scope of this discussion. I might try 3.5 with ceilinged stats and I have got some other ideas as well which would change the game somewhat. Most of them would scale downwards in potential power the characters (player and NPC) can do. Like for example, I'm wondering what would happen to buffs if only one plus can apply to any type of stat or roll (the highest would get priority), so they do not stack. Imagine if a character with a +1 strength bonus gets no benefit from a minor +1 magical weapon because he's using his strength and power to punch the blade through the armour, but a +2 magical weapon forces him to switch tactics to being skillful to gain its benefit, for example. This would need some major thinking. Base attack bonus could easily outclass the + to hit that a magic weapon would give, changing the game significantly. [/QUOTE]
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