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<blockquote data-quote="kingius" data-source="post: 5966550" data-attributes="member: 85123"><p>"Given the power of spellcasting and such, I'd say any more limits on strength and such would be a very bad nerf to the whole thing. Mundanes are already shafted when it comes to high level play, and you want to screw them even more? "</p><p></p><p>A couple of points to talk about here.</p><p></p><p>Limiting buffs would actually help limit spell casters too (you might have missed my later post where I toy with this idea, but the basics of it is that no two bonuses can stack and so the highest gets priority instead). It needs a lot of thought as I'm unsure at this point what other affects to the core game might result from tryign this.</p><p></p><p>The second point is the myth that seems to have always been around that fighters are not so good at high level. It's time to bust that myth. A fighter with 4 or 5 attacks per round and a +3 strength bonus, armed with a great sword +5, is a wonder to behold. The mage runs out of spells but the fighter pumps out MASSES of damage every single round and never gets tired, never run outs of his multiple attacks and has some pretty good saving throws too. And I'm being fairly conservative in my example with the numbers.</p><p></p><p>Lastly, I'm not asking this to try and simulate reality or out of some misunderstanding of what fantasy is supposed to be about. Remember, there are as many fantasies as there are people. We've all read fantasy books with high magic and with low magic, with heroes who cannot be stopped and with heroes who struggle against the tide and win their victories against the odds. No one persons approach is wrong or right, better or worse. Some want to play Superman, some think Superman is a bit silly.</p></blockquote><p></p>
[QUOTE="kingius, post: 5966550, member: 85123"] "Given the power of spellcasting and such, I'd say any more limits on strength and such would be a very bad nerf to the whole thing. Mundanes are already shafted when it comes to high level play, and you want to screw them even more? " A couple of points to talk about here. Limiting buffs would actually help limit spell casters too (you might have missed my later post where I toy with this idea, but the basics of it is that no two bonuses can stack and so the highest gets priority instead). It needs a lot of thought as I'm unsure at this point what other affects to the core game might result from tryign this. The second point is the myth that seems to have always been around that fighters are not so good at high level. It's time to bust that myth. A fighter with 4 or 5 attacks per round and a +3 strength bonus, armed with a great sword +5, is a wonder to behold. The mage runs out of spells but the fighter pumps out MASSES of damage every single round and never gets tired, never run outs of his multiple attacks and has some pretty good saving throws too. And I'm being fairly conservative in my example with the numbers. Lastly, I'm not asking this to try and simulate reality or out of some misunderstanding of what fantasy is supposed to be about. Remember, there are as many fantasies as there are people. We've all read fantasy books with high magic and with low magic, with heroes who cannot be stopped and with heroes who struggle against the tide and win their victories against the odds. No one persons approach is wrong or right, better or worse. Some want to play Superman, some think Superman is a bit silly. [/QUOTE]
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