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<blockquote data-quote="Alzrius" data-source="post: 5966800" data-attributes="member: 8461"><p>Sekhmet, I disagree with this completely.</p><p></p><p>For one thing, the idea of "tier 1's" having a better ability to "adapt" when their first killer-combo doesn't work strikes me as being completely overstated. When you're out of (higher-level) spells for the day, how are you going to adapt to that?</p><p></p><p>Likewise, I think that the idea of a fighter's "style" being countered is both over-stated and ill-defined. How is a fighter's "style" (e.g. making attack rolls) ever "countered"?</p><p></p><p></p><p></p><p>If you're playing at first level, that statement doesn't hold up. Likewise, there's more to both rogues as a class and Disable Device as a skill than opening doors (plus, neither can be sundered, stolen, or <em>dispelled</em>).</p><p></p><p></p><p></p><p>Again, I don't grant your premise. A "D&D day" is "meant" to be whatever the GM and the players say it is. Operating on some sort of fictional standard for how many fights your group will get into over the course of a day is an excellent example of theory-crafting that doesn't match how actual game-play runs. </p><p></p><p>Case in point, in my game last night, the party faced seven encounters in a single day. The game did not fall apart. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: Likewise, I don't see any particular reason why a fighter can't fight his way to victory just as well as <em>grease</em> and <em>summon monster</em>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5966800, member: 8461"] Sekhmet, I disagree with this completely. For one thing, the idea of "tier 1's" having a better ability to "adapt" when their first killer-combo doesn't work strikes me as being completely overstated. When you're out of (higher-level) spells for the day, how are you going to adapt to that? Likewise, I think that the idea of a fighter's "style" being countered is both over-stated and ill-defined. How is a fighter's "style" (e.g. making attack rolls) ever "countered"? If you're playing at first level, that statement doesn't hold up. Likewise, there's more to both rogues as a class and Disable Device as a skill than opening doors (plus, neither can be sundered, stolen, or [i]dispelled[/i]). Again, I don't grant your premise. A "D&D day" is "meant" to be whatever the GM and the players say it is. Operating on some sort of fictional standard for how many fights your group will get into over the course of a day is an excellent example of theory-crafting that doesn't match how actual game-play runs. Case in point, in my game last night, the party faced seven encounters in a single day. The game did not fall apart. ;) EDIT: Likewise, I don't see any particular reason why a fighter can't fight his way to victory just as well as [i]grease[/i] and [i]summon monster[/i]. [/QUOTE]
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