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<blockquote data-quote="Sekhmet" data-source="post: 5966833" data-attributes="member: 97602"><p>[MENTION=8461]Alzrius[/MENTION] Countering a fighter's style is relatively simple. If he's a damage dealer, prevent him from dealing damage. Shivering Touch, Grease, Darkness, Invisibility, Fly, Obscuring Mist, Shrink Person, Ray of Enfeeblement, the list goes on and on.</p><p> If he's a grappler, prevent him from moving, reduce his grapple check, remove his ability to get to you (fly, freedom of movement, various teleports).</p><p> If he's tripping, take his weapon (heat metal, summon a monster to disarm him, etc).</p><p></p><p> Once you negate a Fighter's niche style, he's useless.</p><p> Likewise, while a Fighter can take the place of a well placed spell, the fact that Tier 1 classes can replace an entire character's role with a standard action is telling. </p><p></p><p> Also, Pg.49 states that the average encounter should take 20-25% of your daily resources, and after four encounters your party should need to rest. </p><p> If your DM is throwing under powered encounters at you, you'll use fewer resources anyway, and that means you get even more bang for your spell's buck.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5966833, member: 97602"] [MENTION=8461]Alzrius[/MENTION] Countering a fighter's style is relatively simple. If he's a damage dealer, prevent him from dealing damage. Shivering Touch, Grease, Darkness, Invisibility, Fly, Obscuring Mist, Shrink Person, Ray of Enfeeblement, the list goes on and on. If he's a grappler, prevent him from moving, reduce his grapple check, remove his ability to get to you (fly, freedom of movement, various teleports). If he's tripping, take his weapon (heat metal, summon a monster to disarm him, etc). Once you negate a Fighter's niche style, he's useless. Likewise, while a Fighter can take the place of a well placed spell, the fact that Tier 1 classes can replace an entire character's role with a standard action is telling. Also, Pg.49 states that the average encounter should take 20-25% of your daily resources, and after four encounters your party should need to rest. If your DM is throwing under powered encounters at you, you'll use fewer resources anyway, and that means you get even more bang for your spell's buck. [/QUOTE]
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