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<blockquote data-quote="Dandu" data-source="post: 5967502" data-attributes="member: 85158"><p>Then show us how it is done, my good man.</p><p></p><p>Show us how you balance the costs of various weapons with that of magical armor and gear, and how you have good Strength for damage and melee accuracy, Dexterity for ranged accuracy, Constitution for hit points, and possibly Intelligence for Combat Expertise. I can argue with your words, but I cannot argue with good math.</p><p></p><p>I have already retooled my <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=31460" target="_blank">level 12 Fighter</a> with your most excellent advice, and given him a bow and some archery feats.</p><p></p><p>Now, when he meets an 11 headed Cryohydra, he can whip it out and unleash a furious swarm of arrows at +18/+13/+8 for 1d8+8 damage each, or +16/+16/+11/+6 if using Rapid Shot. Add a +1 to attack and an extra attack at highest BAB if hasted. +17/+17/+7/+12/+7</p><p></p><p> Let's see... most of those will hit vs an AC of 21. Let's say 3.5 of them hit on average, which deals an average of (4.5+8)*3.5 = 43.75 damage, 21 points of which is healed by the Hydra's fast healing. At this rate, it will take him... about 5 rounds to work through the Hydra's 118 hit points. Such an awesome display of martial might is to be feared and respected in equal measures!</p><p></p><p>Archery, as clearly demonstrated, does a number on monsters who sit there and take it for extended periods of time. Now all we have to do is figure out how to spot enemies at great distances with a class that does not get Spot as a class skill.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5967502, member: 85158"] Then show us how it is done, my good man. Show us how you balance the costs of various weapons with that of magical armor and gear, and how you have good Strength for damage and melee accuracy, Dexterity for ranged accuracy, Constitution for hit points, and possibly Intelligence for Combat Expertise. I can argue with your words, but I cannot argue with good math. I have already retooled my [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=31460"]level 12 Fighter[/URL] with your most excellent advice, and given him a bow and some archery feats. Now, when he meets an 11 headed Cryohydra, he can whip it out and unleash a furious swarm of arrows at +18/+13/+8 for 1d8+8 damage each, or +16/+16/+11/+6 if using Rapid Shot. Add a +1 to attack and an extra attack at highest BAB if hasted. +17/+17/+7/+12/+7 Let's see... most of those will hit vs an AC of 21. Let's say 3.5 of them hit on average, which deals an average of (4.5+8)*3.5 = 43.75 damage, 21 points of which is healed by the Hydra's fast healing. At this rate, it will take him... about 5 rounds to work through the Hydra's 118 hit points. Such an awesome display of martial might is to be feared and respected in equal measures! Archery, as clearly demonstrated, does a number on monsters who sit there and take it for extended periods of time. Now all we have to do is figure out how to spot enemies at great distances with a class that does not get Spot as a class skill. [/QUOTE]
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