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<blockquote data-quote="Sekhmet" data-source="post: 5967854" data-attributes="member: 97602"><p>[MENTION=8461]Alzrius[/MENTION] That's just wrong on the face of it. I'm quite convinced you're just trolling at this point. </p><p></p><p>RE: Resources</p><p> A caster is more able to adapt to reduced resources.</p><p> Fighters have fewer resources available. </p><p></p><p> Without support, a Fighter who loses resources will regain them upon; A) Walking back to town and spending his gold, or; B) Resting for weeks. </p><p> Without support, a Wizard who loses resources will regain them upon; A) Resting for one day.</p><p></p><p>RE: Metagame Knowledge</p><p> A Fighter is unable to prepare for what is ahead, so must prepare a wide variety of strategies.</p><p> A caster can prepare for what is ahead through divination - no metagame knowledge necessary.</p><p></p><p>RE: Single scenario</p><p> Remaining within the only scenario in which Fighters have the potential to hold their weight: Combat.</p><p> Fighters can attack four times per round. </p><p> Casters (depending on the specific caster) can summon creatures that attack four times per round at higher bonuses and with more HP. </p><p></p><p> Fighters can walk, run, climb, jump, swim and ride. </p><p> Casters can fly and burrow in addition to the above.</p><p> </p><p> Fighters have reduced effectiveness at range.</p><p> Casters are as effective at all ranges.</p><p></p><p> Fighters can run to reduce the range to his enemy.</p><p> Casters can teleport.</p><p> </p><p> Fighters can Sunder, Disarm, Grapple, and Trip to reduce his enemy's combat efficiency.</p><p> Casters can do all of that, plus reduce ability scores, levels, and dispel buffs.</p><p></p><p> Fighters are ineffective without gear.</p><p> Casters are effective with or without gear.</p><p></p><p> The list goes on and on, and it is clear that only in very narrow and contained scenarios are Fighters going to ever be able to compete. Given the often chaotic nature of what is thrown at the party on a given day, being the most versatile, most able to adapt, and having access to divination is what is going to give a character the advantage.</p><p></p><p> Fighters are very much like traps in a dungeon. They can be deadly, they can be tricky, and they can be effective; but they can all be disarmed or circumvented with a little thought.</p><p> Casters are more like Batman.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5967854, member: 97602"] [MENTION=8461]Alzrius[/MENTION] That's just wrong on the face of it. I'm quite convinced you're just trolling at this point. RE: Resources A caster is more able to adapt to reduced resources. Fighters have fewer resources available. Without support, a Fighter who loses resources will regain them upon; A) Walking back to town and spending his gold, or; B) Resting for weeks. Without support, a Wizard who loses resources will regain them upon; A) Resting for one day. RE: Metagame Knowledge A Fighter is unable to prepare for what is ahead, so must prepare a wide variety of strategies. A caster can prepare for what is ahead through divination - no metagame knowledge necessary. RE: Single scenario Remaining within the only scenario in which Fighters have the potential to hold their weight: Combat. Fighters can attack four times per round. Casters (depending on the specific caster) can summon creatures that attack four times per round at higher bonuses and with more HP. Fighters can walk, run, climb, jump, swim and ride. Casters can fly and burrow in addition to the above. Fighters have reduced effectiveness at range. Casters are as effective at all ranges. Fighters can run to reduce the range to his enemy. Casters can teleport. Fighters can Sunder, Disarm, Grapple, and Trip to reduce his enemy's combat efficiency. Casters can do all of that, plus reduce ability scores, levels, and dispel buffs. Fighters are ineffective without gear. Casters are effective with or without gear. The list goes on and on, and it is clear that only in very narrow and contained scenarios are Fighters going to ever be able to compete. Given the often chaotic nature of what is thrown at the party on a given day, being the most versatile, most able to adapt, and having access to divination is what is going to give a character the advantage. Fighters are very much like traps in a dungeon. They can be deadly, they can be tricky, and they can be effective; but they can all be disarmed or circumvented with a little thought. Casters are more like Batman. [/QUOTE]
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