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<blockquote data-quote="Alzrius" data-source="post: 5967904" data-attributes="member: 8461"><p>Because then we'd essentially be playing D&D, and I already have a group I do that with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>More seriously though, that's more work than I want to put in to prove a self-evident point. Even if we did though, that's still not going to prove anything, no matter how it goes, because at best it's anecdotal. Even leaving aside the issue of the dice happening to fall a different way the next time, there's still issues of what rules/monsters are or are not used, the input from other players that wouldn't be present here (since all of the characters would be run by you), time taken to consult rules and make decisions (usually it's a few minutes at most around the game table; for play-by-post it can be a lot longer, allowing for more deliberation that can change actions), etc.</p><p></p><p>This is why I keep making the point about context being a key factor, and not something that can be taken into account ahead of time (nor, for that matter, is it something that can be managed in any single framework) - it will always be different enough to make any single example as far from definitive as can be.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5967904, member: 8461"] Because then we'd essentially be playing D&D, and I already have a group I do that with. :p More seriously though, that's more work than I want to put in to prove a self-evident point. Even if we did though, that's still not going to prove anything, no matter how it goes, because at best it's anecdotal. Even leaving aside the issue of the dice happening to fall a different way the next time, there's still issues of what rules/monsters are or are not used, the input from other players that wouldn't be present here (since all of the characters would be run by you), time taken to consult rules and make decisions (usually it's a few minutes at most around the game table; for play-by-post it can be a lot longer, allowing for more deliberation that can change actions), etc. This is why I keep making the point about context being a key factor, and not something that can be taken into account ahead of time (nor, for that matter, is it something that can be managed in any single framework) - it will always be different enough to make any single example as far from definitive as can be. [/QUOTE]
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