Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stats scaling past 18/19
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kingius" data-source="post: 5971106" data-attributes="member: 85123"><p>A typical campaign would be sandbox, which means that there will be dangerous areas that are outside of the recommended CR ratings because the world does not revolve around the party. These are created semi-randomly and often before play starts.</p><p></p><p>Adventures feature encounters that are a mix of tailored (and CR appropriate) encounters and random elements, but mostly these will be CR appropriate. For example, it's a pretty good idea to drop a few spell scrolls into an adventure for a party that features a couple of wizards in it whether or not the treasure table rolls generate these of their own accord. Areas that aren't CR appropriate are considered 'optional' and not necessary to complete the adventure - so for example some additional assistance can be granted to earn some more experience and very likely a special item if the party wish to do it. These optional areas tend to be more dangerous, providing a larger risk, but they can be left without scuppering the adventure.</p><p></p><p>Being sandboxy allows the party to choose what they would like to tackle next. Dangerous areas let them pick the quick route (through say a dangerous swamp) or the long route (via the winding road) and so on.</p><p></p><p>So to summarise: The campaign as a whole is not tailored to the party, nor is the lie of the land or its denizens. Adventures are, but subquests (which provide better rewards) are put in as optional challenges. Randomisation is also used throughout to mix things up and attack predictability. This an approach that I've found works well.</p></blockquote><p></p>
[QUOTE="kingius, post: 5971106, member: 85123"] A typical campaign would be sandbox, which means that there will be dangerous areas that are outside of the recommended CR ratings because the world does not revolve around the party. These are created semi-randomly and often before play starts. Adventures feature encounters that are a mix of tailored (and CR appropriate) encounters and random elements, but mostly these will be CR appropriate. For example, it's a pretty good idea to drop a few spell scrolls into an adventure for a party that features a couple of wizards in it whether or not the treasure table rolls generate these of their own accord. Areas that aren't CR appropriate are considered 'optional' and not necessary to complete the adventure - so for example some additional assistance can be granted to earn some more experience and very likely a special item if the party wish to do it. These optional areas tend to be more dangerous, providing a larger risk, but they can be left without scuppering the adventure. Being sandboxy allows the party to choose what they would like to tackle next. Dangerous areas let them pick the quick route (through say a dangerous swamp) or the long route (via the winding road) and so on. So to summarise: The campaign as a whole is not tailored to the party, nor is the lie of the land or its denizens. Adventures are, but subquests (which provide better rewards) are put in as optional challenges. Randomisation is also used throughout to mix things up and attack predictability. This an approach that I've found works well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stats scaling past 18/19
Top