Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stats scaling past 18/19
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kingius" data-source="post: 5973865" data-attributes="member: 85123"><p>Yes, I use a mix of both. A player should be rewarded for using common sense. For example, if a player says, I tap the floor in front of me as I walk, I will definitely have them hear the hollow nature of the pit trap before them. Will they recognise that the change in sound means a pit? Hopefully. Of course, the easy option is to roll for searching traps and get a success, but in my view, there should always be more than one way of doing anything within the game system because it's more fun that way for everyone at the table. </p><p></p><p>Note that my example is equally applicable to secret door finding. This means that adding skill points is a sort of shortcut to solving these kinds of problems. Even then, I tend to make the roll and describe the results, thereby letting the players interpret them and experiment. A search for secret doors might lead to one definitely being found ... or it might lead to a strange indentation in a wall that /might/ be a secret door and might not be. If it is, what opens it?</p><p></p><p>Note that this is applicable to old school D&D, with its thief class, as it is to 3.5, with its skill system.</p><p></p><p>I know you asked about diplomacy so here's the answer on that one: it's up front roleplaying with tricky bits resolved by skill checks. If an NPC doesn't agree, doesn't want to do what the player wants, then a skill check might be enough to swing them around. But that happens /after/ normal means have been tried (i.e. roleplaying). If the roll fails... the conversation doesn't just carry on in the same vain as before but actually goes against the player. That makes it a risk, which is also a bit more fun.</p><p></p><p>Hope that helps with your theory in some way.</p></blockquote><p></p>
[QUOTE="kingius, post: 5973865, member: 85123"] Yes, I use a mix of both. A player should be rewarded for using common sense. For example, if a player says, I tap the floor in front of me as I walk, I will definitely have them hear the hollow nature of the pit trap before them. Will they recognise that the change in sound means a pit? Hopefully. Of course, the easy option is to roll for searching traps and get a success, but in my view, there should always be more than one way of doing anything within the game system because it's more fun that way for everyone at the table. Note that my example is equally applicable to secret door finding. This means that adding skill points is a sort of shortcut to solving these kinds of problems. Even then, I tend to make the roll and describe the results, thereby letting the players interpret them and experiment. A search for secret doors might lead to one definitely being found ... or it might lead to a strange indentation in a wall that /might/ be a secret door and might not be. If it is, what opens it? Note that this is applicable to old school D&D, with its thief class, as it is to 3.5, with its skill system. I know you asked about diplomacy so here's the answer on that one: it's up front roleplaying with tricky bits resolved by skill checks. If an NPC doesn't agree, doesn't want to do what the player wants, then a skill check might be enough to swing them around. But that happens /after/ normal means have been tried (i.e. roleplaying). If the roll fails... the conversation doesn't just carry on in the same vain as before but actually goes against the player. That makes it a risk, which is also a bit more fun. Hope that helps with your theory in some way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stats scaling past 18/19
Top