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Stats vs Classes in the WAYCOT system
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<blockquote data-quote="le Redoutable" data-source="post: 8616844" data-attributes="member: 7031865"><p>now, if you have 3 classes ranging each 1-10 and you multiplicate them one by one, you get a raw Multiclass resource of 1-1000, which is ( given BASE 10 using 3 stats ) depreciated to 120;</p><p>from those 120 SoP ( Skills or Powers ) you will get 30 :</p><p></p><p>[SPOILER="the 120 Levels"]</p><p></p><p>Lvl Score</p><p>1 --- 1</p><p>2 --- 2</p><p>3 --- 3</p><p>4 --- 4</p><p>5 --- 5</p><p>6 --- 6</p><p>7 --- 7</p><p>8 --- 8</p><p>9 --- 9</p><p>10 -- 10</p><p>11 -- 12</p><p>12 -- 14</p><p>13 -- 15</p><p>14 -- 16</p><p>15 -- 18</p><p>16 -- 20</p><p>17 -- 21</p><p>18 -- 24</p><p>19 -- 25</p><p>20 -- 27</p><p>21 -- 28</p><p>22 -- 30</p><p>23 -- 32</p><p>24 -- 35</p><p>25 -- 26</p><p>26 -- 40</p><p>27 -- 42</p><p>28 -- 45</p><p>29 -- 48</p><p>30 -- 49</p><p>31 -- 50</p><p>32 -- 54</p><p>33 -- 56</p><p>34 -- 60</p><p>35 -- 63</p><p>36 -- 64</p><p>37 -- 70</p><p>38 -- 72</p><p>39 -- 75</p><p>40 -- 80</p><p>41 -- 81</p><p>42 -- 84</p><p>43 -- 90</p><p>44 -- 96</p><p>45 -- 98</p><p>46 -- 100</p><p>47 -- 105</p><p>48 -- 108</p><p>49 -- 112</p><p>50 -- 120</p><p>51 -- 125</p><p>52 -- 126</p><p>53 -- 128</p><p>54 -- 135</p><p>55 -- 140</p><p>56 -- 144</p><p>57 -- 147</p><p>58 -- 150</p><p>59 -- 160</p><p>60 -- 162</p><p>61 -- 168</p><p>62 -- 175</p><p>63 -- 180</p><p>64 -- 189</p><p>65 -- 192</p><p>66 -- 196</p><p>67 -- 200</p><p>68 -- 207</p><p>69 -- 210</p><p>70 -- 216</p><p>71 -- 224</p><p>72 -- 225</p><p>265</p><p>266</p><p>267</p><p>270</p><p>273</p><p>275</p><p>276</p><p>279</p><p>280</p><p>282</p><p>285</p><p>287</p><p>288</p><p>290</p><p>293</p><p>294</p><p>297</p><p>300</p><p>73 -- 240</p><p>74 -- 243</p><p>75 -- 245</p><p>76 -- 250</p><p>77 -- 252</p><p>78 --</p><p>79 --</p><p>80 --</p><p>81 --</p><p>82 --</p><p>83 --</p><p>84 --</p><p>85 --</p><p>86 --</p><p>87 --</p><p>88 --</p><p>89 --</p><p>90 --</p><p>91 --</p><p>92 --</p><p>93 --</p><p>94 --</p><p>95 --</p><p>96 --</p><p>97 --</p><p>98 --</p><p>99 --</p><p>100 -</p><p>101 -</p><p>102 -</p><p>103 -</p><p>104 -</p><p>105 -</p><p>106 -</p><p>107 -</p><p>108 -</p><p>109 -</p><p>110 -</p><p>111 -</p><p>112 -</p><p>113 -</p><p>114 -</p><p>115 -</p><p>116 -</p><p>117 -</p><p>118 -</p><p>119 -</p><p>120 - 1000</p><p></p><p>[/SPOILER]</p><p></p><p></p><p></p><p>sorry but it makes no sense;</p><p></p><p>instead it should be written that, using P.U.D. ( Marvel Faserip )</p><p></p><p>you start with 1 point</p><p>one Class ( Personal ) provides 0->9 points ( 1 point per Level starting at 0_Level and topping at 9th Level )</p><p>the second Class ( Universal ) gives 0-90 points ( 10 points per Level starting at 0_Level , topping at 9th_Level )</p><p>the Third Class ( Dimensional ) adds 0-900 points ( 100 points per Level starting at 0_Level , topping at 9th_Level )</p><p></p><p>that way, each path is unique</p><p>otherwise you would'nt discriminate which Class provides the 5 in a 5x4x3 ( 60 above in the spoiler which is depreciated to 34 )</p><p></p><p>my next move is how to find the one Class in a Multiclass which is of P, which is of U, and which is of D;</p><p>any idea?</p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8616844, member: 7031865"] now, if you have 3 classes ranging each 1-10 and you multiplicate them one by one, you get a raw Multiclass resource of 1-1000, which is ( given BASE 10 using 3 stats ) depreciated to 120; from those 120 SoP ( Skills or Powers ) you will get 30 : [SPOILER="the 120 Levels"] Lvl Score 1 --- 1 2 --- 2 3 --- 3 4 --- 4 5 --- 5 6 --- 6 7 --- 7 8 --- 8 9 --- 9 10 -- 10 11 -- 12 12 -- 14 13 -- 15 14 -- 16 15 -- 18 16 -- 20 17 -- 21 18 -- 24 19 -- 25 20 -- 27 21 -- 28 22 -- 30 23 -- 32 24 -- 35 25 -- 26 26 -- 40 27 -- 42 28 -- 45 29 -- 48 30 -- 49 31 -- 50 32 -- 54 33 -- 56 34 -- 60 35 -- 63 36 -- 64 37 -- 70 38 -- 72 39 -- 75 40 -- 80 41 -- 81 42 -- 84 43 -- 90 44 -- 96 45 -- 98 46 -- 100 47 -- 105 48 -- 108 49 -- 112 50 -- 120 51 -- 125 52 -- 126 53 -- 128 54 -- 135 55 -- 140 56 -- 144 57 -- 147 58 -- 150 59 -- 160 60 -- 162 61 -- 168 62 -- 175 63 -- 180 64 -- 189 65 -- 192 66 -- 196 67 -- 200 68 -- 207 69 -- 210 70 -- 216 71 -- 224 72 -- 225 265 266 267 270 273 275 276 279 280 282 285 287 288 290 293 294 297 300 73 -- 240 74 -- 243 75 -- 245 76 -- 250 77 -- 252 78 -- 79 -- 80 -- 81 -- 82 -- 83 -- 84 -- 85 -- 86 -- 87 -- 88 -- 89 -- 90 -- 91 -- 92 -- 93 -- 94 -- 95 -- 96 -- 97 -- 98 -- 99 -- 100 - 101 - 102 - 103 - 104 - 105 - 106 - 107 - 108 - 109 - 110 - 111 - 112 - 113 - 114 - 115 - 116 - 117 - 118 - 119 - 120 - 1000 [/SPOILER] sorry but it makes no sense; instead it should be written that, using P.U.D. ( Marvel Faserip ) you start with 1 point one Class ( Personal ) provides 0->9 points ( 1 point per Level starting at 0_Level and topping at 9th Level ) the second Class ( Universal ) gives 0-90 points ( 10 points per Level starting at 0_Level , topping at 9th_Level ) the Third Class ( Dimensional ) adds 0-900 points ( 100 points per Level starting at 0_Level , topping at 9th_Level ) that way, each path is unique otherwise you would'nt discriminate which Class provides the 5 in a 5x4x3 ( 60 above in the spoiler which is depreciated to 34 ) my next move is how to find the one Class in a Multiclass which is of P, which is of U, and which is of D; any idea? [/QUOTE]
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