Manu CR 16
Male human wizard (Abjurer) 16
LG Medium Humanoid
init +5; Senses Spot +1, Listen +1
Languages Common, et all
AC 21, touch 15, flat-footed 19
hp 73 (17 HD)
Fort +7, Ref +6, Will +11
Spd 30 ft.
Ranged Heavy Crossbow (masterwork) +11 (1d10/19-20)
Base Atk +8 Grp +8
Spells Prepared (CL 16th ie, 1st, 2nd, 3rd, 4th... +x ranged touch)
xth - spell (dc x), spell, spell (dc y)
x-1th - spell (dc x), spell (dc y)
Barred Schools Necromancy, Illusion
Abilities Str 10, Dex 14, Con 14, Int 24, Wis 12, Cha 14
SQ
Feats Improved Initiative, Scribe Scroll, Combat Casting, Eschew Materials, Heighten Spell, Spell Penetration, Spell Focus (Abjuration), Quicken Spell, Skill Focus (Diplomacy), Maximize Spell
Skills Concentration +21, Diplomacy +11, Knowledge (Nobility) +10, Knowledge (Arcana) +10, Knowledge (The Planes) +10, Sense Motive +9, Spellcraft +23,
Possessions Bracers of Armor (+5), Headband of Intellect (+4), Dusty Rose Ioun Stone, Ring of Protection (+2), spell book, material component pouch
Spellbook
0 - Resistance, Acid Splash Detect poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1st - Alarm, Charm Person, Comprehend Languages, Enlarge Person, Hold Portal, Magic Missile, Obscuring Mist, Protection From Evil, Shield, Summon Monster I
2nd - Melf's Acid Arrow, Arcane Lock,Detect Thoughts, Locate Object, Obscure Object,Resist Energy, See Invisibility, Scorching Ray, Summon Swarm
3rd - Dispel Magic, Fireball, Gaseous Form, Nondetection
4th - Dimensional Anchor, Scrying, Stoneskin, Wall of Fire
5th - Baleful Polymorph, Break Enchantment, Contact Other Plane, Dismissal, Dominate Person, Hold Monster Mordenkein's Faithful Hound, Mordenkein's Private Sanctum, Planar Binding (Lesser), Rary's Telepathic Bond, Teleport, Wall of Stone
6th - Antimagic Field, Chain Lightning, Contingency, Control Water, Disintegrate, Dispel Magic (Greater), Guards and Wards, Legend Lore, Move Earth, Repulsion, Planar Binding, Suggestion (Mass), True Seeing, Wall of Iron
7th - Banishment, Forcecage, Hold Person (Mass), Limited Wish, Mordenkein's Magnificent Mansion, Sequester, Vision
Manu, the royal vizier (Wizard 16, Lawful Good. Manu is a loyalist supporter of the Shah. He has saved the Shah and his father from many pickles. Manu holds the first seat on the Magian Council. He is a sworn enemy of demons. Though he is a powerful figure, Manu fears war-mongering and bloodshed, and is easily coerced into less-than-desirable action to prevent violence...or the threat of violence.)