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Statting Jarlaxle?
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<blockquote data-quote="Razz" data-source="post: 3186910" data-attributes="member: 3014"><p>Here's my version of him. Though, it isn't final, because as new books come out with new feats, PrC, and other material then I end up re-vamping him anyway. But here is my version of Jarlaxle so far that I've used in my games. This was made almost a year ago, and with stuff like the <em><strong>Player's Handbook 2</strong></em> and alternate class features recently released, I believe I'll have to remake him again.</p><p></p><p><strong>Jarlaxle Baenre:</strong> Male drow elf Fighter 18; <strong>CR</strong> 19; Medium Humanoid (Elf); <strong>HD</strong> 18d10+36; <strong>hp </strong> 147; <strong>Init</strong> +6; <strong>Spd</strong> 30 ft. (6 sq.); <strong>AC</strong> 29 (touch 19, flat-footed 23); <strong>Base Atk</strong> +18; <strong>Grp</strong> +22; <strong>Atk </strong> +25 melee (1d6+3, +1 wounding rapier) or +26 ranged (1d4+3, +2 distance daggers); <strong>Full Atk</strong> +25/+20/+15/+10 melee (1d8+3, +1 wounding rapier); +23/+18/+13/+8 melee (1d6+3, +1 wounding rapier) and +24 melee (+2 main-gauche); or +26/+21/+16/+11 ranged; Rapid Shot +24/+24/+19/+14/+9 ranged (1d4+3, +2 distance daggers); <strong>Space/Reach</strong> 5 ft./5 ft.; <strong>SA</strong> Spell-like abilities; <strong>SQ</strong> Darkvision 120 ft., drow traits, spell resistance 29; <strong>AL </strong> CN; <strong>SV</strong> Fort +13, Ref +12, Will +8; <strong>Str</strong> 14, <strong>Dex</strong> 22, <strong>Con </strong> 15, <strong>Int</strong> 18, <strong>Wis </strong> 15, <strong>Cha</strong> 20. Age ?, Height 5'2", Weight 112 lbs.</p><p></p><p>*AC 32 (touch 22, flat-footed 23); Atk +21 melee (1d6+3, +1 wounding rapier); Full Atk +21/+16/+11/+6 melee (1d8+3, +1 wounding rapier); +19/+14/+9/+4 melee (1d6+3, +1 wounding rapier) and +20 melee (+2 main-gauche)</p><p>*Fighting defensively</p><p></p><p><strong>Languages: </strong> Common, Elven, Undercommon, Drow Sign, Goblin, Illuskan, Abyssal</p><p></p><p><strong>Skills and Feats:</strong> Balance* +13, Bluff* +13, Climb +8, Diplomacy +19, Disguise* +5 (+7 acting), Gather Information +5 (+7 Underdark), Hide +11, Intimidate +8, Jump +14, Knowledge (local, Underdark)* +9, Knowledge (nobility&royalty) +9, Listen +4, Move Silently +11, Perform (dance)* +7, Perform (sing)* +7, Ride +10, Search +6, Sense Motive* +10, Spot +4, Survival* +4, Tumble* +14, Use Magic Device* +13; Agile Riposte, Combat Expertise, Combat Reflexes, Dodge, Elusive Target, Guarded Defense, Improved Disarm, Improved Parry, Mobility, Noble Born, Off-Hand Parry, Parry, Point Blank Shot, Quick Draw, Rapid Shot, Spring Attack, Twin Sword Style, Two-Weapon Fighting, Weapon Finesse</p><p>*Skills marked with an asterisk are cross-class</p><p></p><p><strong>Flaws: </strong> <em>Solitary Paragon </em> (You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank)</p><p></p><p><em>Metal Intolerance</em> (You suffer an additional point of damage when struck by metal weapons. The natural attacks of inevitables, iron golems, and other creatures composed of metal also deal this additional damage)</p><p></p><p><strong>Spell-Like Abilities:</strong> 1/day---dancing lights, darkness, faerie fire. Caster level 18th.</p><p></p><p><strong>Drow Traits:</strong> Darkvision 120 ft., spell-like abilities, spell resistance 11 + character level, +2 racial bonus to Will saves against spells and spell-like abilities, proficient in hand crossbow, rapier, and short sword, light blindness.</p><p></p><p><strong>Light Blindness (Ex):</strong> Abrupt exposure to bright light (such as daylight or sunlight) blinds for 1 round. On subsequent rounds, become dazzled in such an area.</p><p></p><p><strong>POSSESSIONS: </strong> +1 wounding rapier, +2 main-gauche, five +2 distance daggers, continual light pebbles, hat of holding (Type I), cape of scintillating colors, drow boots, drow house insignia, ring of protection +3, ring of freedom of movement, bracers of armor +8, scarab of protection, portable hole, necklace of fireballs (Type VII), bracers of returning, eyepatch of true seeing, eyepatch of fiery fear</p></blockquote><p></p>
[QUOTE="Razz, post: 3186910, member: 3014"] Here's my version of him. Though, it isn't final, because as new books come out with new feats, PrC, and other material then I end up re-vamping him anyway. But here is my version of Jarlaxle so far that I've used in my games. This was made almost a year ago, and with stuff like the [I][B]Player's Handbook 2[/B][/I] and alternate class features recently released, I believe I'll have to remake him again. [B]Jarlaxle Baenre:[/B] Male drow elf Fighter 18; [B]CR[/B] 19; Medium Humanoid (Elf); [B]HD[/B] 18d10+36; [B]hp [/B] 147; [B]Init[/B] +6; [B]Spd[/B] 30 ft. (6 sq.); [B]AC[/B] 29 (touch 19, flat-footed 23); [B]Base Atk[/B] +18; [B]Grp[/B] +22; [B]Atk [/B] +25 melee (1d6+3, +1 wounding rapier) or +26 ranged (1d4+3, +2 distance daggers); [B]Full Atk[/B] +25/+20/+15/+10 melee (1d8+3, +1 wounding rapier); +23/+18/+13/+8 melee (1d6+3, +1 wounding rapier) and +24 melee (+2 main-gauche); or +26/+21/+16/+11 ranged; Rapid Shot +24/+24/+19/+14/+9 ranged (1d4+3, +2 distance daggers); [B]Space/Reach[/B] 5 ft./5 ft.; [B]SA[/B] Spell-like abilities; [B]SQ[/B] Darkvision 120 ft., drow traits, spell resistance 29; [B]AL [/B] CN; [B]SV[/B] Fort +13, Ref +12, Will +8; [B]Str[/B] 14, [B]Dex[/B] 22, [B]Con [/B] 15, [B]Int[/B] 18, [B]Wis [/B] 15, [B]Cha[/B] 20. Age ?, Height 5'2", Weight 112 lbs. *AC 32 (touch 22, flat-footed 23); Atk +21 melee (1d6+3, +1 wounding rapier); Full Atk +21/+16/+11/+6 melee (1d8+3, +1 wounding rapier); +19/+14/+9/+4 melee (1d6+3, +1 wounding rapier) and +20 melee (+2 main-gauche) *Fighting defensively [B]Languages: [/B] Common, Elven, Undercommon, Drow Sign, Goblin, Illuskan, Abyssal [B]Skills and Feats:[/B] Balance* +13, Bluff* +13, Climb +8, Diplomacy +19, Disguise* +5 (+7 acting), Gather Information +5 (+7 Underdark), Hide +11, Intimidate +8, Jump +14, Knowledge (local, Underdark)* +9, Knowledge (nobility&royalty) +9, Listen +4, Move Silently +11, Perform (dance)* +7, Perform (sing)* +7, Ride +10, Search +6, Sense Motive* +10, Spot +4, Survival* +4, Tumble* +14, Use Magic Device* +13; Agile Riposte, Combat Expertise, Combat Reflexes, Dodge, Elusive Target, Guarded Defense, Improved Disarm, Improved Parry, Mobility, Noble Born, Off-Hand Parry, Parry, Point Blank Shot, Quick Draw, Rapid Shot, Spring Attack, Twin Sword Style, Two-Weapon Fighting, Weapon Finesse *Skills marked with an asterisk are cross-class [B]Flaws: [/B] [I]Solitary Paragon [/I] (You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank) [I]Metal Intolerance[/I] (You suffer an additional point of damage when struck by metal weapons. The natural attacks of inevitables, iron golems, and other creatures composed of metal also deal this additional damage) [B]Spell-Like Abilities:[/B] 1/day---dancing lights, darkness, faerie fire. Caster level 18th. [B]Drow Traits:[/B] Darkvision 120 ft., spell-like abilities, spell resistance 11 + character level, +2 racial bonus to Will saves against spells and spell-like abilities, proficient in hand crossbow, rapier, and short sword, light blindness. [B]Light Blindness (Ex):[/B] Abrupt exposure to bright light (such as daylight or sunlight) blinds for 1 round. On subsequent rounds, become dazzled in such an area. [B]POSSESSIONS: [/B] +1 wounding rapier, +2 main-gauche, five +2 distance daggers, continual light pebbles, hat of holding (Type I), cape of scintillating colors, drow boots, drow house insignia, ring of protection +3, ring of freedom of movement, bracers of armor +8, scarab of protection, portable hole, necklace of fireballs (Type VII), bracers of returning, eyepatch of true seeing, eyepatch of fiery fear [/QUOTE]
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