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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Statting "The Bride"
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<blockquote data-quote="mhd" data-source="post: 1495512" data-attributes="member: 16805"><p>Looks broken to me. 15 special abilites, i.e. 11 bonus feats (without most prerequisites), as much as the fighter, plus improved evasion and uncanny dodge. Plus flurry, plus +5 to AC/dmg/atk with katana in the end, fighter BAB, two good saves. Totally unbalanced, and still not good enough. No armor allowed, so even at 20th level it's AC is 10+Dex+5+Expertise (max +5, if PC hasn't taken Improved Expertise with a normal feat).</p><p></p><p>If we're talking obscure classes, there's the "Amazon Warrior" in the "Player's Guide to the Wilderlands" (yes, the old setting resurrected). Ftr BAB, d10 hit die, 2+int skills (with Intimidate, Jump _and_ Tumble on the list), Fort and Ref are good, some interesting class abilities (Fast Movement at first lvl, 1/2 class lvl as dodge bonus at 2nd level, uncanny dodge at 6th, psionic combat prescience at 8th, damage reduction 2/- at 14th, freedom of movement 16th, etc.) Plus some semi-useless stuff for fighting in formation with other amazons. The AC bonus is limited by maximum dex bonus of armour, so with increasing levels the usual amazon strips. Yeah, well, the Wilderlands _are_ old-fashioned Sword&Sorcery.</p><p></p><p>Or take a look at the Oriental Adventures Samurai. Ancestral Daisho for the Hanzai feeling, 4 skill points, and still some bonus feats left.</p><p></p><p>Ah, don't forget the Improved Sunder. And give that player a Adamantium blade <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well, actually, the problem with playing a "Bride-like" characters is just getting through the low levels. Once you're good enough in D&D, you'll be fighting just like her anyway. Able to rough up enough mooks? Once you've got three attacks per round anyway, that's no biggie, with the occasional cleave the Crazy 88 are no problem. Avoid getting hit by the aforementioned mooks? A good Dex and Expertise pushes you up to 18-20 easily, quite hard to get for +1 - +4 guys. Okay, the BBEG _will_ hit you. But you've got the hit points to take it. Nothing that's out of reach for a high-level standard fighter. But it takes a while to get there. And just forget being good with a blade and _still_ get the 15th lvl monk Quivering Palm...</p></blockquote><p></p>
[QUOTE="mhd, post: 1495512, member: 16805"] Looks broken to me. 15 special abilites, i.e. 11 bonus feats (without most prerequisites), as much as the fighter, plus improved evasion and uncanny dodge. Plus flurry, plus +5 to AC/dmg/atk with katana in the end, fighter BAB, two good saves. Totally unbalanced, and still not good enough. No armor allowed, so even at 20th level it's AC is 10+Dex+5+Expertise (max +5, if PC hasn't taken Improved Expertise with a normal feat). If we're talking obscure classes, there's the "Amazon Warrior" in the "Player's Guide to the Wilderlands" (yes, the old setting resurrected). Ftr BAB, d10 hit die, 2+int skills (with Intimidate, Jump _and_ Tumble on the list), Fort and Ref are good, some interesting class abilities (Fast Movement at first lvl, 1/2 class lvl as dodge bonus at 2nd level, uncanny dodge at 6th, psionic combat prescience at 8th, damage reduction 2/- at 14th, freedom of movement 16th, etc.) Plus some semi-useless stuff for fighting in formation with other amazons. The AC bonus is limited by maximum dex bonus of armour, so with increasing levels the usual amazon strips. Yeah, well, the Wilderlands _are_ old-fashioned Sword&Sorcery. Or take a look at the Oriental Adventures Samurai. Ancestral Daisho for the Hanzai feeling, 4 skill points, and still some bonus feats left. Ah, don't forget the Improved Sunder. And give that player a Adamantium blade ;) Well, actually, the problem with playing a "Bride-like" characters is just getting through the low levels. Once you're good enough in D&D, you'll be fighting just like her anyway. Able to rough up enough mooks? Once you've got three attacks per round anyway, that's no biggie, with the occasional cleave the Crazy 88 are no problem. Avoid getting hit by the aforementioned mooks? A good Dex and Expertise pushes you up to 18-20 easily, quite hard to get for +1 - +4 guys. Okay, the BBEG _will_ hit you. But you've got the hit points to take it. Nothing that's out of reach for a high-level standard fighter. But it takes a while to get there. And just forget being good with a blade and _still_ get the 15th lvl monk Quivering Palm... [/QUOTE]
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