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<blockquote data-quote="Infiniti2000" data-source="post: 2497823" data-attributes="member: 31734"><p>If you rule based on the spell's name, you're gonna come up with some really funky stuff. Just a few:</p><p> </p><p><strong>overland flight</strong> - Cannot be used to fly over bodies of water or really anywhere land doesn't exist, such as in the elemental plane of air</p><p><strong>stoneskin</strong> - Hey, this one has all the advantages of statue and none of the disadvantages (except for the cost). Not only do you gain DR 10/adamantine, but you gain 8 hardness and a slew of other stuff (half damage from ranged weapons, etc.).</p><p><strong>bear's endurance</strong> - okay, I don't want to even think about this one</p><p><strong>animate rope</strong> - despite the text saying "ropelike object" due to the spell name you just gotta limit it to ropes</p><p> </p><p> No, I'm not reading just what I want to read, I'm merely reading just what it says and attributing no extra rules beyond that. It doesn't matter even if the spell said "This turns the subject into a statue." Because, unless it specifies that you cannot move, cannot actions, etc. it's too vague. Why couldn't it be a statue that can move? A 7th level spell can't do that? Animate Object can do much better at 6th level. It must therefore be flavor.</p><p> </p><p>Is it a mistake, and the designers really intend that you can't move? I doubt it. That would quite frankly suck as a spell. In fact, merely granting hardness (essentially DR 8/- in most cases, but not all) isn't that great though it lasts forever. It would be nice if it granted some more of the object-like benefits (resistances to energy, etc.) and/or some illusory magic that actually tried to hide you as a statue. It would be a very rare case for a statue of an archmage to actually be ignored, so I can't even think of a use for this spell without the combat benefits.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2497823, member: 31734"] If you rule based on the spell's name, you're gonna come up with some really funky stuff. Just a few: [b]overland flight[/b] - Cannot be used to fly over bodies of water or really anywhere land doesn't exist, such as in the elemental plane of air [b]stoneskin[/b] - Hey, this one has all the advantages of statue and none of the disadvantages (except for the cost). Not only do you gain DR 10/adamantine, but you gain 8 hardness and a slew of other stuff (half damage from ranged weapons, etc.). [b]bear's endurance[/b] - okay, I don't want to even think about this one [b]animate rope[/b] - despite the text saying "ropelike object" due to the spell name you just gotta limit it to ropes No, I'm not reading just what I want to read, I'm merely reading just what it says and attributing no extra rules beyond that. It doesn't matter even if the spell said "This turns the subject into a statue." Because, unless it specifies that you cannot move, cannot actions, etc. it's too vague. Why couldn't it be a statue that can move? A 7th level spell can't do that? Animate Object can do much better at 6th level. It must therefore be flavor. Is it a mistake, and the designers really intend that you can't move? I doubt it. That would quite frankly suck as a spell. In fact, merely granting hardness (essentially DR 8/- in most cases, but not all) isn't that great though it lasts forever. It would be nice if it granted some more of the object-like benefits (resistances to energy, etc.) and/or some illusory magic that actually tried to hide you as a statue. It would be a very rare case for a statue of an archmage to actually be ignored, so I can't even think of a use for this spell without the combat benefits. [/QUOTE]
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