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<blockquote data-quote="DreamChaser" data-source="post: 872321" data-attributes="member: 1190"><p>Most of the effects being described here are part and parcel of 3e's charisma score. The idea of charisma as an objective force of will rather than a subjective measure of sauveness is central to (although a hotly debated part of) D&D. It is not magical and it cannot be suppressed. When a highly charismatic person talks, the person(s) listening should experience their words with the weight of the speaker's charisma. The more charismatic the listeners are, the less they will feel overwhelmed. Even so, they will feel the power of the speaker.</p><p></p><p>A highly charismatic person...</p><p></p><p>...no matter how plain looking, turns heads when they enter a room. Most people have encountered someone who seems very sexy/alluring despite the fact that they are not very attractive. This is charisma.</p><p></p><p>...owns any crowd they stand before.</p><p></p><p>...inspires people to strong emotion (hate, fear, love)</p><p></p><p>...possesses greater inner power with the supernatural (smite, turn undead, sorcerer and bard magic, etc).</p><p></p><p>I don't think that there needs to be a separate mechanic, personally. Especially since nearly everyone mentioned with high stature, is either a) a god/godlike being or b) a very experienced hero of great power and renown. Trying to equate everything they do to a single trait is dangerous, I think.</p><p></p><p>I have long considered giving particular traits as charisma becomes very high. A radiance, perhaps. I have a epic sorcerer in my current game. She has a charisma score of 32. Most of the time, she trys to keep a low profile but she is still always remembered wherever she goes. At any time she turns her full charisma on a person, that person becomes overwhelmed by her. Depending upon the difference between her charisma and the NPC that she's dealing with, she can usually choose how she wants them to react.</p><p></p><p>My take on Sauron:</p><p>Sauron is a deity. His charisma is extraordinary (i'd say 80 for the sake of argument). He is a powerful sorcerer and blackguard (the closest equivalents). His charisma bonus is +35. Without even exerting himself he can scry (eye of sauron) with a spell DC of 49 (assuming nothing else is helping him, such as his divine status). The viewer (if aware of the eye) is overcome by the force of personality coming through it. Sauron desires the world to fear and bow to him and so this is what they wish to do. Their will is not great enough to resist. When he swings his mace against the hosts come to defeat him (by definition good) he smites and cleaves (and uses his divine power and the artifact that Sauron's mace must be) to crush all in his path.</p><p></p><p>Just my thoughts. Thank you for bringing up the concept because it made me clarify my ideas of charisma.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 872321, member: 1190"] Most of the effects being described here are part and parcel of 3e's charisma score. The idea of charisma as an objective force of will rather than a subjective measure of sauveness is central to (although a hotly debated part of) D&D. It is not magical and it cannot be suppressed. When a highly charismatic person talks, the person(s) listening should experience their words with the weight of the speaker's charisma. The more charismatic the listeners are, the less they will feel overwhelmed. Even so, they will feel the power of the speaker. A highly charismatic person... ...no matter how plain looking, turns heads when they enter a room. Most people have encountered someone who seems very sexy/alluring despite the fact that they are not very attractive. This is charisma. ...owns any crowd they stand before. ...inspires people to strong emotion (hate, fear, love) ...possesses greater inner power with the supernatural (smite, turn undead, sorcerer and bard magic, etc). I don't think that there needs to be a separate mechanic, personally. Especially since nearly everyone mentioned with high stature, is either a) a god/godlike being or b) a very experienced hero of great power and renown. Trying to equate everything they do to a single trait is dangerous, I think. I have long considered giving particular traits as charisma becomes very high. A radiance, perhaps. I have a epic sorcerer in my current game. She has a charisma score of 32. Most of the time, she trys to keep a low profile but she is still always remembered wherever she goes. At any time she turns her full charisma on a person, that person becomes overwhelmed by her. Depending upon the difference between her charisma and the NPC that she's dealing with, she can usually choose how she wants them to react. My take on Sauron: Sauron is a deity. His charisma is extraordinary (i'd say 80 for the sake of argument). He is a powerful sorcerer and blackguard (the closest equivalents). His charisma bonus is +35. Without even exerting himself he can scry (eye of sauron) with a spell DC of 49 (assuming nothing else is helping him, such as his divine status). The viewer (if aware of the eye) is overcome by the force of personality coming through it. Sauron desires the world to fear and bow to him and so this is what they wish to do. Their will is not great enough to resist. When he swings his mace against the hosts come to defeat him (by definition good) he smites and cleaves (and uses his divine power and the artifact that Sauron's mace must be) to crush all in his path. Just my thoughts. Thank you for bringing up the concept because it made me clarify my ideas of charisma. DC [/QUOTE]
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