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<blockquote data-quote="aco175" data-source="post: 7944359" data-attributes="member: 27385"><p>We do this as well. They are easy to get and are free. I find 5e does not have that many conditions or that we need that many. I still use the red ones for bloodied, but not like 4e bloodied where you are at half HP. I tend to put a red one on when the monster is down to 1-hit killed. It may have 1-10 HP left and I use it to let the players know to only use one of their attacks on it rather than full attack. At lower levels this may mean only 5HP or less. </p><p>The other colors are universal like the player may want black for hunter's mark or poison. I like green for poison or charm. There may be only one on the table at a time other than red so it is not a big problem to remember what is going on. </p><p>I also make the players remember what they have going on. I figure they can see the table like me and remember that they have something going on.</p></blockquote><p></p>
[QUOTE="aco175, post: 7944359, member: 27385"] We do this as well. They are easy to get and are free. I find 5e does not have that many conditions or that we need that many. I still use the red ones for bloodied, but not like 4e bloodied where you are at half HP. I tend to put a red one on when the monster is down to 1-hit killed. It may have 1-10 HP left and I use it to let the players know to only use one of their attacks on it rather than full attack. At lower levels this may mean only 5HP or less. The other colors are universal like the player may want black for hunter's mark or poison. I like green for poison or charm. There may be only one on the table at a time other than red so it is not a big problem to remember what is going on. I also make the players remember what they have going on. I figure they can see the table like me and remember that they have something going on. [/QUOTE]
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