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Status of D&D Game Table?
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4680895" data-attributes="member: 77687"><p>I don't know why it is such a problem to create.</p><p> </p><p>There are plenty of people who know how to do the whole client server thing. I've even created simple web services that took me 10mins to find out how to do it - that obviously wouldn't cut the mustard with this app - but still..</p><p> </p><p>They have already done the 3D engine, it's not like they need an intensivly fast realtime engine. At the same time why hasn't the visualizer been finished. It is just a collection of models and textures bunged together by a menu.</p><p> </p><p>As for the rest of it - 4E is built for simplistic logic design. A lot of the annoyances have been taken out - such as circular area effects - that would be more tricky(er) to program with edge detection and such like - though probably not to someone with better/professional programming skills than me.</p><p> </p><p>I can only assume the table will use the classes (programming not D&D) from the builder so they want to make sure that is stable and working before moving all that stuff into the table app.</p><p> </p><p>I was dabbling with making one with a 2D interface, but I have other stuff to do so it would take ages, and when they announced the table I thought - well no point now, they are going to make one a damn site better than I could.</p><p> </p><p>Stupid me. I could have finished it by now.</p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4680895, member: 77687"] I don't know why it is such a problem to create. There are plenty of people who know how to do the whole client server thing. I've even created simple web services that took me 10mins to find out how to do it - that obviously wouldn't cut the mustard with this app - but still.. They have already done the 3D engine, it's not like they need an intensivly fast realtime engine. At the same time why hasn't the visualizer been finished. It is just a collection of models and textures bunged together by a menu. As for the rest of it - 4E is built for simplistic logic design. A lot of the annoyances have been taken out - such as circular area effects - that would be more tricky(er) to program with edge detection and such like - though probably not to someone with better/professional programming skills than me. I can only assume the table will use the classes (programming not D&D) from the builder so they want to make sure that is stable and working before moving all that stuff into the table app. I was dabbling with making one with a 2D interface, but I have other stuff to do so it would take ages, and when they announced the table I thought - well no point now, they are going to make one a damn site better than I could. Stupid me. I could have finished it by now. [/QUOTE]
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