Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Status of D&D Game Table?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngainlyTitan" data-source="post: 5222299" data-attributes="member: 28487"><p>I agree that this would be the smart way to go but there are some issues;</p><p></p><p>1) the VTTs I have looked at have been implemented in Java or Python.</p><p></p><p>2) WoTC have made a decision to go with .NET and I suspect that there is a corporate policy to go with Microsoft product and that it is made at a non technical level so difficult or impossible to change in the short term.</p><p></p><p>3) That all the bits integrate. That is, the Monster builder, encounter and campaign manager, mapper and VTT are integrated suite.</p><p></p><p>Now having said that, If I were in charge I would buy Masterplan (I have not tried myself but I have heard good things about and it is in .Net. So I would pay the developer to change the GUI to match the Adventure Tools look and feel and a plugin interface to implement so that the Adventure Tools can talk to and manage the Masterplan components.</p><p></p><p>Then, I would buy a Python based VTT, assuming that there is no good .Net one out there. There might be, I have not found one but then I have not looked that hard.</p><p></p><p>So, why Python? well there are good Python implementations that are integrated with .NET and that should facilitate creation of the necessary components to allow the VTT to integrate with the rest of the Suite and the Character Builder. It is also less for the WoTC developers to learn since they can use their existing tools and can do the bulk of the work in the language they are most familar with, make used of interfaces and plugins to connect the bits together.</p><p></p><p>Once they have a working integrated suite then they can port the VTT over to native .NET languages, if they want to.</p><p></p><p>What are the potential pitfalls? Well there are a few. I suspect that originally WoTC viewed the VTT and its integration in to the other tools as a product that they can charge a premium for. If they buy in that could be an issue with the fans since there would be an undoubted preception that WoTC is taking something that was free and now charging for it. As well as removing the perviously free content.</p><p></p><p>Some of the free VTTs are open source and the developers might not sell for any price.</p><p>So what could WoTC do then, well I think that they should monetise it in a different way.</p><p>Exploit the open source nature of these developements and fork one of the existing VTTs by creating a framework that connects it to the rest of the suite but that only works with an existing DDI account and uses web services to pull information from other WoTC applications. It means that you need an active connection to import encounter data in to the VTT.</p><p>Then add additional services that would be premium content like by appointment but nearly always avialable LFR sessions or encounter sessions or stuff like that.</p><p>Another thing that has occured to me, now while I have had a look at a couple of the free VTTs I have not really used one in anger but the ones I have seen use tokens to show the locations of players, monsters etc. WoTC demos of their planned VTT showed 3d virtual minis, so that could be an issue also. They may feel obliged to deliver that also.</p><p></p><p>Just my 2cents.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5222299, member: 28487"] I agree that this would be the smart way to go but there are some issues; 1) the VTTs I have looked at have been implemented in Java or Python. 2) WoTC have made a decision to go with .NET and I suspect that there is a corporate policy to go with Microsoft product and that it is made at a non technical level so difficult or impossible to change in the short term. 3) That all the bits integrate. That is, the Monster builder, encounter and campaign manager, mapper and VTT are integrated suite. Now having said that, If I were in charge I would buy Masterplan (I have not tried myself but I have heard good things about and it is in .Net. So I would pay the developer to change the GUI to match the Adventure Tools look and feel and a plugin interface to implement so that the Adventure Tools can talk to and manage the Masterplan components. Then, I would buy a Python based VTT, assuming that there is no good .Net one out there. There might be, I have not found one but then I have not looked that hard. So, why Python? well there are good Python implementations that are integrated with .NET and that should facilitate creation of the necessary components to allow the VTT to integrate with the rest of the Suite and the Character Builder. It is also less for the WoTC developers to learn since they can use their existing tools and can do the bulk of the work in the language they are most familar with, make used of interfaces and plugins to connect the bits together. Once they have a working integrated suite then they can port the VTT over to native .NET languages, if they want to. What are the potential pitfalls? Well there are a few. I suspect that originally WoTC viewed the VTT and its integration in to the other tools as a product that they can charge a premium for. If they buy in that could be an issue with the fans since there would be an undoubted preception that WoTC is taking something that was free and now charging for it. As well as removing the perviously free content. Some of the free VTTs are open source and the developers might not sell for any price. So what could WoTC do then, well I think that they should monetise it in a different way. Exploit the open source nature of these developements and fork one of the existing VTTs by creating a framework that connects it to the rest of the suite but that only works with an existing DDI account and uses web services to pull information from other WoTC applications. It means that you need an active connection to import encounter data in to the VTT. Then add additional services that would be premium content like by appointment but nearly always avialable LFR sessions or encounter sessions or stuff like that. Another thing that has occured to me, now while I have had a look at a couple of the free VTTs I have not really used one in anger but the ones I have seen use tokens to show the locations of players, monsters etc. WoTC demos of their planned VTT showed 3d virtual minis, so that could be an issue also. They may feel obliged to deliver that also. Just my 2cents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Status of D&D Game Table?
Top