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<blockquote data-quote="IronWolf" data-source="post: 5222332" data-attributes="member: 21076"><p>I typically use Maptools which is Java based.</p><p></p><p>I know there is one out there using Python, which one is it? I can't recall.</p><p></p><p>There is <a href="http://www.ttoprpg.com/TTopRPG/index.htm" target="_blank">TTopRPG</a> which uses .Net 3.5. I've played in one game with it. It didn't seem to have as many features as Maptools, but it certainly worked well enough and the developer seems quite willing to take input from people using the tool.</p><p></p><p></p><p></p><p>Yes, if they insist on using .Net with little flexibility on that matter then they are narrowing their choices down a fair amount short of working on one from scratch or picking up with what pieces they have.</p><p></p><p>Whatever they choose it would seem smart though to do something cross-platform. With Apple making a stronger presence in the market of technology I think cross-platform becomes more of a consideration than it might have been three or four years ago.</p><p></p><p></p><p></p><p>Integration would certainly be more difficult if they tried to provide tools for one of the existing VTTs as an add-on. Though, take maptools for example. If they built a 4e framework that plugs into Maptools that was easy plug-in to maptools, was maintained and reliable that would be one good step. Then for adventures, provide maps that could be imported into maptools and provide pre-built tokens for critters in said modules that could get them pretty far. </p><p></p><p>Total integration would be more difficult though as you mentioned.</p><p></p><p></p><p></p><p>Valid points as well, certainly from the technical side of things. I'm not a dev, but aren't there Java tool options within .Net as well? Similar to some of the the Python options? (Actually a big fan of Python for sys admin scripting, so not trying to knock it - just curious about similar java tools for .Net).</p><p></p><p></p><p></p><p>Yes, I think this is where the delay really hurt them. There are several good VTTs out there now that I can use free of charge. There are even community frameworks I can plug into the tools to run 4e games, 3.5 games, Pathfinder games, Savage World games, etc. With the capabilities of the core VTT tools and these community frameworks I really have nearly everyhing I need now in a VTT. So WotC has a lot to compete with in my opinion. </p><p></p><p>Areas of improvement would be ease of use and a large amount of integration if they were to tackle a VTT from the ground up. </p><p></p><p></p><p></p><p>Yes, I actually would hate for WotC touch Maptools from any point. I don't think that is going to happen though as I suspect the devs of Maptools would resist. </p><p></p><p>I'd rather see WotC (and Paizo too for that matter) contribute a really solid framework to Maptools. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Correct, the ones I have used are all token based, nothing super fancy like 3d virtual minis or anything. To me this is not a major issue. Perhaps other value the eye candy or WotC sees that aspect as the feature that will trump the already established VTTs of today.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5222332, member: 21076"] I typically use Maptools which is Java based. I know there is one out there using Python, which one is it? I can't recall. There is [url=http://www.ttoprpg.com/TTopRPG/index.htm]TTopRPG[/url] which uses .Net 3.5. I've played in one game with it. It didn't seem to have as many features as Maptools, but it certainly worked well enough and the developer seems quite willing to take input from people using the tool. Yes, if they insist on using .Net with little flexibility on that matter then they are narrowing their choices down a fair amount short of working on one from scratch or picking up with what pieces they have. Whatever they choose it would seem smart though to do something cross-platform. With Apple making a stronger presence in the market of technology I think cross-platform becomes more of a consideration than it might have been three or four years ago. Integration would certainly be more difficult if they tried to provide tools for one of the existing VTTs as an add-on. Though, take maptools for example. If they built a 4e framework that plugs into Maptools that was easy plug-in to maptools, was maintained and reliable that would be one good step. Then for adventures, provide maps that could be imported into maptools and provide pre-built tokens for critters in said modules that could get them pretty far. Total integration would be more difficult though as you mentioned. Valid points as well, certainly from the technical side of things. I'm not a dev, but aren't there Java tool options within .Net as well? Similar to some of the the Python options? (Actually a big fan of Python for sys admin scripting, so not trying to knock it - just curious about similar java tools for .Net). Yes, I think this is where the delay really hurt them. There are several good VTTs out there now that I can use free of charge. There are even community frameworks I can plug into the tools to run 4e games, 3.5 games, Pathfinder games, Savage World games, etc. With the capabilities of the core VTT tools and these community frameworks I really have nearly everyhing I need now in a VTT. So WotC has a lot to compete with in my opinion. Areas of improvement would be ease of use and a large amount of integration if they were to tackle a VTT from the ground up. Yes, I actually would hate for WotC touch Maptools from any point. I don't think that is going to happen though as I suspect the devs of Maptools would resist. I'd rather see WotC (and Paizo too for that matter) contribute a really solid framework to Maptools. ;) Correct, the ones I have used are all token based, nothing super fancy like 3d virtual minis or anything. To me this is not a major issue. Perhaps other value the eye candy or WotC sees that aspect as the feature that will trump the already established VTTs of today. [/QUOTE]
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