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General Tabletop Discussion
*Dungeons & Dragons
Status of skills/tools and expected changes
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<blockquote data-quote="Li Shenron" data-source="post: 6281011" data-attributes="member: 1465"><p>I suppose the skill systems of 5e is pretty much in place, but to me it also clearly looks unfinished.</p><p></p><p>What is probably set:</p><p></p><p>- skills are a fixed list, but presumably the DM is free to add more</p><p>- each skill is officially tied to a single ability score</p><p>- skills/tools use the proficiency system i.e. you are either unproficient (no bonus), proficient (bonus) or expert (double bonus)</p><p>- proficiencies to skills/tools are delivered primarily by background, secondarily by class, and occasionally by race and feats</p><p>- overlapping proficiencies are resolved by allowing a free pick of another one</p><p>- skills can be used without proficiencies (in which case they're just ability checks)</p><p></p><p>What is unfinished:</p><p></p><p>- it's not clear if tools can be used without proficiency, it might depend on the specific tool, there can be additional uses if proficient</p><p>- several tools overlap with skills but are generally worse (see Deception skill vs disguise kit, Athletic skill vs climb kit)</p><p></p><p>I definitely think there must be some change to those tools because the current situation ain't quite right... They might just remove overlapping tools and let the skill handle everything, but removing too many tools from the game will probably require to revise downward the current amount of proficiencies granted by backgrounds for instance. </p><p></p><p>OTOH they might improve the functionality of such tools by focusing on additional uses or benefits, in which case it would still make sense to distinguish between someone with proficiency in climber's kit, someone with proficiency in Athletics, and someone with proficiency in both. This would be my preferred solution, but obviously it requires more design work.</p><p></p><p>What do you think? Are you ok with tools as now? Do you expect other changes to skills and tools?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6281011, member: 1465"] I suppose the skill systems of 5e is pretty much in place, but to me it also clearly looks unfinished. What is probably set: - skills are a fixed list, but presumably the DM is free to add more - each skill is officially tied to a single ability score - skills/tools use the proficiency system i.e. you are either unproficient (no bonus), proficient (bonus) or expert (double bonus) - proficiencies to skills/tools are delivered primarily by background, secondarily by class, and occasionally by race and feats - overlapping proficiencies are resolved by allowing a free pick of another one - skills can be used without proficiencies (in which case they're just ability checks) What is unfinished: - it's not clear if tools can be used without proficiency, it might depend on the specific tool, there can be additional uses if proficient - several tools overlap with skills but are generally worse (see Deception skill vs disguise kit, Athletic skill vs climb kit) I definitely think there must be some change to those tools because the current situation ain't quite right... They might just remove overlapping tools and let the skill handle everything, but removing too many tools from the game will probably require to revise downward the current amount of proficiencies granted by backgrounds for instance. OTOH they might improve the functionality of such tools by focusing on additional uses or benefits, in which case it would still make sense to distinguish between someone with proficiency in climber's kit, someone with proficiency in Athletics, and someone with proficiency in both. This would be my preferred solution, but obviously it requires more design work. What do you think? Are you ok with tools as now? Do you expect other changes to skills and tools? [/QUOTE]
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