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General Tabletop Discussion
*Dungeons & Dragons
Status of skills/tools and expected changes
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<blockquote data-quote="Li Shenron" data-source="post: 6281052" data-attributes="member: 1465"><p>Yes, this is pretty much my concern. It doesn't seem good to have both a skill and a tool, where the tool grants you the prof.bonus on a subset of situations compared to the skill, and nothing in return. Unless they stacked, but then we might have an issue against the general idea of keeping bonuses low.</p><p></p><p></p><p></p><p>Indeed, I just didn't know how to better write it shortly, but I meant that there is nothing you can't try if you don't have the proficiency (you can't reach beyond a certain DC, but that's it), unlike for instance with several 3e skills which were "trained only".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6281052, member: 1465"] Yes, this is pretty much my concern. It doesn't seem good to have both a skill and a tool, where the tool grants you the prof.bonus on a subset of situations compared to the skill, and nothing in return. Unless they stacked, but then we might have an issue against the general idea of keeping bonuses low. Indeed, I just didn't know how to better write it shortly, but I meant that there is nothing you can't try if you don't have the proficiency (you can't reach beyond a certain DC, but that's it), unlike for instance with several 3e skills which were "trained only". [/QUOTE]
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Status of skills/tools and expected changes
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