Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Status of skills/tools and expected changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6283389" data-attributes="member: 14506"><p>Below is what I would do.</p><p></p><p>DC Example Surface or Activity</p><p>0 A slope too steep to walk up, or a knotted rope with a wall to brace against.</p><p>5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell, or a chimney or other area where you can brace against two opposite walls.</p><p>10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging, or a corner where you can brace against perpendicular walls.</p><p>15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.</p><p>20 An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins.</p><p>25 A rough surface, such as a natural rock wall or a brick wall.</p><p>25 An overhang or ceiling with handholds but no footholds.</p><p>— A perfectly smooth, flat, vertical surface cannot be climbed.</p><p></p><p>These modifiers are cumulative; use any that apply.</p><p>+5 climb at speed in 1 minute</p><p>+0 climb at 1/4 speed</p><p>-5 climb at 1/2 speed</p><p>-10 climb at full speed</p><p></p><p>(for climbing kits I would have this listed in the equipment section and only talk about a climbing kit in general here)</p><p>+1 for masterwork climbing kit</p><p>-1 for poor or makeshift climbing kit</p><p></p><p>(I would have this be an application of these rules and not have them listed here or have them as examples of how the general rule is applied)</p><p>Disadvantage for unsafe conditions (slippery stormy etc.)</p><p>Advantage for safe conditions (rare but can imagine some magic items and spells, such as spider climb etc)</p><p></p><p>You fall on a fail by 5 or more. To catch yourself make a Dex save DC 20. To catch someone else falling next to or passing by you make a Dex save 20 and a Str save DC 20 to hold on to them. If you fail the Str save by 5 you both fall.</p><p></p><p>One other note about these DC, I am not clear on how they should listed, I have not come to a clear idea what their numbers should actually be. Is 25 a reasonable top DC? I am still unclear what the modifiers will be for characters and what they should look like in comparison to the DCs.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6283389, member: 14506"] Below is what I would do. DC Example Surface or Activity 0 A slope too steep to walk up, or a knotted rope with a wall to brace against. 5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell, or a chimney or other area where you can brace against two opposite walls. 10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging, or a corner where you can brace against perpendicular walls. 15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. 20 An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins. 25 A rough surface, such as a natural rock wall or a brick wall. 25 An overhang or ceiling with handholds but no footholds. — A perfectly smooth, flat, vertical surface cannot be climbed. These modifiers are cumulative; use any that apply. +5 climb at speed in 1 minute +0 climb at 1/4 speed -5 climb at 1/2 speed -10 climb at full speed (for climbing kits I would have this listed in the equipment section and only talk about a climbing kit in general here) +1 for masterwork climbing kit -1 for poor or makeshift climbing kit (I would have this be an application of these rules and not have them listed here or have them as examples of how the general rule is applied) Disadvantage for unsafe conditions (slippery stormy etc.) Advantage for safe conditions (rare but can imagine some magic items and spells, such as spider climb etc) You fall on a fail by 5 or more. To catch yourself make a Dex save DC 20. To catch someone else falling next to or passing by you make a Dex save 20 and a Str save DC 20 to hold on to them. If you fail the Str save by 5 you both fall. One other note about these DC, I am not clear on how they should listed, I have not come to a clear idea what their numbers should actually be. Is 25 a reasonable top DC? I am still unclear what the modifiers will be for characters and what they should look like in comparison to the DCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Status of skills/tools and expected changes
Top