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Status of skills/tools and expected changes
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<blockquote data-quote="GnomeWorks" data-source="post: 6283423" data-attributes="member: 162"><p>Situational modifiers, all. I would rather those be handled through modifiers to results than use the dice to represent these concepts.</p><p></p><p></p><p></p><p>A binary situation, like a lock, is only going to give you one of two answers - you succeed in picking it, or you don't. Even your concept of "well there's a chance you might, and a chance you might not" still reduces down to one of those two responses.</p><p></p><p>I disagree with the implied premise here that there should always be a chance of failure in everything you do. I do not find that reflective of my experiences in life - someone with X level of skill will tend to produce results within some level of deviation from X. Failure at something one has trained in seems to be an unusual occurrence and usually attributable to some outside factor - which would be best modeled, IMO, by a modifier to the roll or DC.</p><p></p><p></p><p></p><p>And I would much rather play a game where I can say, with confidence, "my character can reliably perform X tasks with Y level of success." Excessive randomness - such as found in d20 - is not conducive to such statements.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 6283423, member: 162"] Situational modifiers, all. I would rather those be handled through modifiers to results than use the dice to represent these concepts. A binary situation, like a lock, is only going to give you one of two answers - you succeed in picking it, or you don't. Even your concept of "well there's a chance you might, and a chance you might not" still reduces down to one of those two responses. I disagree with the implied premise here that there should always be a chance of failure in everything you do. I do not find that reflective of my experiences in life - someone with X level of skill will tend to produce results within some level of deviation from X. Failure at something one has trained in seems to be an unusual occurrence and usually attributable to some outside factor - which would be best modeled, IMO, by a modifier to the roll or DC. And I would much rather play a game where I can say, with confidence, "my character can reliably perform X tasks with Y level of success." Excessive randomness - such as found in d20 - is not conducive to such statements. [/QUOTE]
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