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<blockquote data-quote="Snoring Rock" data-source="post: 6696157" data-attributes="member: 78325"><p>I have always run a status quo campaign. What I mean is that I place adventures in locations that make sense right from the beginning and then flow the campaign, clues, story line around those areas but allow the players to just jump in and do what they may with their NPC's. I do not move adventures to new locations for them so they are there. No railroading ever. I warn them ahead of time that balance is not my way of doing things. My world will take advantage of you and/or chew you up. You have to choose your fights. Now behind the scenes I do soften or harden things as needed to a degree, but if a 3rd level party stumbles into the underdark where the demons have set up a camp, after being given one warning sign after another, well... </p><p></p><p>So how do you run yours? Interested in some new ideas.</p></blockquote><p></p>
[QUOTE="Snoring Rock, post: 6696157, member: 78325"] I have always run a status quo campaign. What I mean is that I place adventures in locations that make sense right from the beginning and then flow the campaign, clues, story line around those areas but allow the players to just jump in and do what they may with their NPC's. I do not move adventures to new locations for them so they are there. No railroading ever. I warn them ahead of time that balance is not my way of doing things. My world will take advantage of you and/or chew you up. You have to choose your fights. Now behind the scenes I do soften or harden things as needed to a degree, but if a 3rd level party stumbles into the underdark where the demons have set up a camp, after being given one warning sign after another, well... So how do you run yours? Interested in some new ideas. [/QUOTE]
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