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<blockquote data-quote="Minigiant" data-source="post: 6696234" data-attributes="member: 63508"><p>I do a tiered sandbox game. Each area has monsters and challenges geared to a particular area and I put in the work to make sense of it all. PCs can go wherever they want but they are well informed about the risks. Every battlefield has a level, its up to the players to figure out it they are getting over their heads and to know who to get involved with. There are always warnings.</p><p></p><p> Fiends cannot leave the Hells in large numbers until Armageddon. So a demon cult won't have too many demons but if you walk though their hellgate, don't be surprised by the balor smoking souls on the otherside. A fairy realm can have literally any sort of fey or feyrelated thing on the otherwise. </p><p></p><p>The Hobgoblin warbands contains too many hobgobins for a midlevel party to take on as "hobgoblins don't believe in encounters". You fight them all or run or use diplomacy. Engage them if you dare.</p><p></p><p>This goes for noncombat encounters as well. The nobles and merchants can get downright heartless. Audiences and favors cost as much as they are worth.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6696234, member: 63508"] I do a tiered sandbox game. Each area has monsters and challenges geared to a particular area and I put in the work to make sense of it all. PCs can go wherever they want but they are well informed about the risks. Every battlefield has a level, its up to the players to figure out it they are getting over their heads and to know who to get involved with. There are always warnings. Fiends cannot leave the Hells in large numbers until Armageddon. So a demon cult won't have too many demons but if you walk though their hellgate, don't be surprised by the balor smoking souls on the otherside. A fairy realm can have literally any sort of fey or feyrelated thing on the otherwise. The Hobgoblin warbands contains too many hobgobins for a midlevel party to take on as "hobgoblins don't believe in encounters". You fight them all or run or use diplomacy. Engage them if you dare. This goes for noncombat encounters as well. The nobles and merchants can get downright heartless. Audiences and favors cost as much as they are worth. [/QUOTE]
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